/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
- //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
}
}
-
-void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb)
-{
- static float qattenuation[] = {0.0f};
-
- //Initialize lights
-
- if (whichlight == 0) {
- GLfloat LightAmbient[] = { ambientr, ambientg, ambientb, 1.0f};
- GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
- GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
-
- glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
- glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
- glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
- glEnable(GL_LIGHT0);
- }
-}