/**> FUNCTION PROTOTYPES <**/
class Input {
public:
+ static void Tick();
static bool isKeyDown(int k);
+ static bool isKeyPressed(int k);
static const char* keyToChar(unsigned short which);
static void setKeyFor(Game* g);
static unsigned short CharToKey(const char* which);
- static Boolean Button();
+ static Boolean MouseClicked();
};
#endif