#include "SDL.h"
#include "Game.h"
+/**> CONSTANT DECLARATIONS <**/
+#define MOUSEBUTTON1 SDLK_LAST+SDL_BUTTON_LEFT
+#define MOUSEBUTTON2 SDLK_LAST+SDL_BUTTON_RIGHT
+
+/**> FUNCTION PROTOTYPES <**/
class Input {
public:
+ static void Tick();
static bool isKeyDown(int k);
+ static bool isKeyPressed(int k);
static const char* keyToChar(unsigned short which);
static void setKeyFor(Game* g);
+ static unsigned short CharToKey(const char* which);
+ static Boolean MouseClicked();
};
#endif