/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010 - Côme <MCMic> BERNIGAUD
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
/**> HEADER FILES <**/
#include "Input.h"
-extern bool keyboardfrozen;
-
bool keyDown[SDL_NUM_SCANCODES + 6];
bool keyPressed[SDL_NUM_SCANCODES + 6];
bool Input::isKeyDown(int k)
{
- if (keyboardfrozen || k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
+ if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
return false;
return keyDown[k];
}
bool Input::isKeyPressed(int k)
{
- if (keyboardfrozen || k >= SDL_NUM_SCANCODES + 6)
+ if (k >= SDL_NUM_SCANCODES + 6)
return false;
return keyPressed[k];
}