/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010 - Côme <MCMic> BERNIGAUD
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
/**> HEADER FILES <**/
#include "Input.h"
-extern bool keyboardfrozen;
-
-bool keyDown[SDLK_LAST + 6];
-bool keyPressed[SDLK_LAST + 6];
+bool keyDown[SDL_NUM_SCANCODES + 6];
+bool keyPressed[SDL_NUM_SCANCODES + 6];
void Input::Tick()
{
SDL_PumpEvents();
- Uint8 *keyState = SDL_GetKeyState(NULL);
- for (int i = 0; i < SDLK_LAST; i++) {
+ int numkeys;
+ const Uint8 *keyState = SDL_GetKeyboardState(&numkeys);
+ for (int i = 0; i < numkeys; i++) {
keyPressed[i] = !keyDown[i] && keyState[i];
keyDown[i] = keyState[i];
}
Uint8 mb = SDL_GetMouseState(NULL, NULL);
for (int i = 1; i < 6; i++) {
- keyPressed[SDLK_LAST + i] = !keyDown[SDLK_LAST + i] && (mb & SDL_BUTTON(i));
- keyDown[SDLK_LAST + i] = (mb & SDL_BUTTON(i));
+ keyPressed[SDL_NUM_SCANCODES + i] = !keyDown[SDL_NUM_SCANCODES + i] && (mb & SDL_BUTTON(i));
+ keyDown[SDL_NUM_SCANCODES + i] = (mb & SDL_BUTTON(i));
}
}
bool Input::isKeyDown(int k)
{
- if (keyboardfrozen || k >= SDLK_LAST + 6) // really useful? check that.
+ if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
return false;
return keyDown[k];
}
bool Input::isKeyPressed(int k)
{
- if (keyboardfrozen || k >= SDLK_LAST + 6)
+ if (k >= SDL_NUM_SCANCODES + 6)
return false;
return keyPressed[k];
}
const char* Input::keyToChar(unsigned short i)
{
- if (i < SDLK_LAST)
- return SDL_GetKeyName(SDLKey(i));
- else if (i == SDLK_LAST + SDL_BUTTON_LEFT)
+ if (i < SDL_NUM_SCANCODES)
+ return SDL_GetScancodeName(SDL_Scancode(i));
+ else if (i == MOUSEBUTTON1)
return "mouse1";
- else if (i == SDLK_LAST + SDL_BUTTON_RIGHT)
+ else if (i == MOUSEBUTTON2)
return "mouse2";
- else if (i == SDLK_LAST + SDL_BUTTON_MIDDLE)
+ else if (i == MOUSEBUTTON3)
return "mouse3";
else
return "unknown";
}
-unsigned short Input::CharToKey(const char* which)
+unsigned short Input::CharToKey(const char* which)
{
- for (unsigned short i = 0; i < SDLK_LAST; i++) {
- if (!strcasecmp(which, SDL_GetKeyName(SDLKey(i))))
+ for (unsigned short i = 0; i < SDL_NUM_SCANCODES; i++) {
+ if (!strcasecmp(which, SDL_GetScancodeName(SDL_Scancode(i))))
return i;
}
if (!strcasecmp(which, "mouse1")) {
if (!strcasecmp(which, "mouse2")) {
return MOUSEBUTTON2;
}
- return SDLK_LAST;
+ if (!strcasecmp(which, "mouse3")) {
+ return MOUSEBUTTON3;
+ }
+ return SDL_NUM_SCANCODES;
}
-Boolean Input::MouseClicked()
+bool Input::MouseClicked()
{
- return isKeyPressed(SDLK_LAST + SDL_BUTTON_LEFT);
+ return isKeyPressed(SDL_NUM_SCANCODES + SDL_BUTTON_LEFT);
}