#include "Game.h"
#include "ImageIO.h"
+#include "Utils/Folders.h"
extern bool visibleloading;
const char *ptr = strrchr((char *)file_name, '.');
if (ptr) {
if (strcasecmp(ptr + 1, "png") == 0)
- return save_screenshot_png(file_name);
+ return save_screenshot_png((Folders::getScreenshotDir() + '/' + file_name).c_str());
}
STUBBED("Unsupported image type");
if (fp)
fclose(fp);
if (!retval)
- unlink(ConvertFileName(file_name));
+ unlink(file_name);
return retval;
}