#include "Math/Quaternions.hpp"
#include "Utils/ImageIO.hpp"
+#include <string>
+
class Text
{
public:
void LoadFontTexture(const std::string& fileName);
void BuildFont();
- void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
- void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);
- void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
- void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
- void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height);
- void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const std::string& string, int set, float size, float width, float height);
+ void glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutlined(float x, float y, const std::string& string, int set, float size, float width, float height);
+ void glPrintOutlined(float r, float g, float b, float x, float y, const std::string& string, int set, float size, float width, float height);
Text();
~Text();
private:
- void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset);
+ void _glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end, int offset);
};
#endif