/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#define _MODELS_HPP_
#include "Environment/Terrain.hpp"
-#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
-#include "Math/Quaternions.hpp"
+#include "Graphic/gamegl.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/binio.h"
#include <cstdio>
//
// Textures List
//
-typedef struct {
+typedef struct
+{
long xsz, ysz;
- GLubyte *txt;
+ GLubyte* txt;
} ModelTexture;
//
public:
short vertex[3];
float gx[3], gy[3];
+ XYZ facenormal;
};
#define max_model_decals 300
-#define nothing 0
-#define normaltype 4
-#define notextype 1
-#define rawtype 2
-#define decalstype 3
+enum ModelType
+{
+ nothing = 0,
+ notextype = 1,
+ rawtype = 2,
+ decalstype = 3,
+ normaltype = 4
+};
class Model
{
public:
- short vertexNum, TriangleNum;
- bool hastexture;
+ short vertexNum;
- int type, oldtype;
+ ModelType type;
- int* possible;
int* owner;
XYZ* vertex;
XYZ* normals;
- XYZ* facenormals;
- TexturedTriangle* Triangles;
+ std::vector<TexturedTriangle> Triangles;
GLfloat* vArray;
- /*int possible[max_model_vertex];
+ /*
int owner[max_textured_triangle];
XYZ vertex[max_model_vertex];
XYZ normals[max_model_vertex];
- XYZ facenormals[max_textured_triangle];
- TexturedTriangle Triangles[max_textured_triangle];
GLfloat vArray[max_textured_triangle*24];*/
Texture textureptr;
ModelTexture modelTexture;
- int numpossible;
bool color;
XYZ boundingspherecenter;
float boundingsphereradius;
- //~ float*** decaltexcoords;
- //~ XYZ** decalvertex;
- //~ int* decaltype;
- //~ float* decalopacity;
- //~ float* decalrotation;
- //~ float* decalalivetime;
- //~ XYZ* decalposition;
std::vector<Decal> decals;
- /*float decaltexcoords[max_model_decals][3][2];
- XYZ decalvertex[max_model_decals][3];
- int decaltype[max_model_decals];
- float decalopacity[max_model_decals];
- float decalrotation[max_model_decals];
- float decalalivetime[max_model_decals];
- XYZ decalposition[max_model_decals];*/
-
- int numdecals;
-
bool flat;
+ Model();
+ ~Model();
void DeleteDecal(int which);
- void MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, float *rotation);
+ void MakeDecal(decal_type atype, XYZ* where, float* size, float* opacity, float* rotation);
void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
+ const XYZ& getTriangleVertex(unsigned triangleId, unsigned vertexId) const;
void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
- int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
- int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
- int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
- int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
- int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate);
+ int SphereCheck(XYZ* p1, float radius, XYZ* p, XYZ* move, float* rotate);
+ int SphereCheckPossible(XYZ* p1, float radius, XYZ* move, float* rotate);
+ int LineCheck(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate);
+ int LineCheckPossible(XYZ* p1, XYZ* p2, XYZ* p, XYZ* move, float* rotate);
+ int LineCheckSlidePossible(XYZ* p1, XYZ* p2, XYZ* move, float* rotate);
void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
void Translate(float xtrans, float ytrans, float ztrans);
void CalculateNormals(bool facenormalise);
void draw();
- void drawdifftex(GLuint texture);
void drawdifftex(Texture texture);
void drawimmediate();
void Rotate(float xang, float yang, float zang);
void deleteDeadDecals();
- ~Model();
+
+private:
void deallocate();
- Model();
+ /* indices of triangles that might collide */
+ std::vector<unsigned int> possible;
};
#endif