/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#define max_model_decals 300
-#define nothing 0
-#define normaltype 4
-#define notextype 1
-#define rawtype 2
-#define decalstype 3
+enum ModelType
+{
+ nothing = 0,
+ notextype = 1,
+ rawtype = 2,
+ decalstype = 3,
+ normaltype = 4
+};
class Model
{
public:
short vertexNum;
- bool hastexture;
- int type, oldtype;
+ ModelType type;
int* owner;
XYZ* vertex;
void DeleteDecal(int which);
void MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, float *rotation);
void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
+ const XYZ& getTriangleVertex(unsigned triangleId, unsigned vertexId) const;
void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);