#include "Environment/Terrain.hpp"
#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/binio.h"
#include <cstdio>
public:
short vertex[3];
float gx[3], gy[3];
+ XYZ facenormal;
};
#define max_model_decals 300
-#define nothing 0
-#define normaltype 4
-#define notextype 1
-#define rawtype 2
-#define decalstype 3
+enum ModelType
+{
+ nothing = 0,
+ notextype = 1,
+ rawtype = 2,
+ decalstype = 3,
+ normaltype = 4
+};
class Model
{
public:
- short vertexNum, TriangleNum;
- bool hastexture;
+ short vertexNum;
- int type, oldtype;
+ ModelType type;
- int* possible;
int* owner;
XYZ* vertex;
XYZ* normals;
- XYZ* facenormals;
- TexturedTriangle* Triangles;
+ std::vector<TexturedTriangle> Triangles;
GLfloat* vArray;
- /*int possible[max_model_vertex];
+ /*
int owner[max_textured_triangle];
XYZ vertex[max_model_vertex];
XYZ normals[max_model_vertex];
- XYZ facenormals[max_textured_triangle];
- TexturedTriangle Triangles[max_textured_triangle];
GLfloat vArray[max_textured_triangle*24];*/
Texture textureptr;
ModelTexture modelTexture;
- int numpossible;
bool color;
XYZ boundingspherecenter;
float boundingsphereradius;
- float*** decaltexcoords;
- XYZ** decalvertex;
- int* decaltype;
- float* decalopacity;
- float* decalrotation;
- float* decalalivetime;
- XYZ* decalposition;
-
- /*float decaltexcoords[max_model_decals][3][2];
- XYZ decalvertex[max_model_decals][3];
- int decaltype[max_model_decals];
- float decalopacity[max_model_decals];
- float decalrotation[max_model_decals];
- float decalalivetime[max_model_decals];
- XYZ decalposition[max_model_decals];*/
-
- int numdecals;
+ std::vector<Decal> decals;
bool flat;
+ Model();
+ ~Model();
void DeleteDecal(int which);
- void MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation);
- void MakeDecal(int atype, XYZ where, float size, float opacity, float rotation);
+ void MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, float *rotation);
+ void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
- int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+ int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate);
void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
bool loadnotex(const std::string& filename);
bool loadraw(const std::string& filename);
- bool load(const std::string& filename, bool texture);
- bool loaddecal(const std::string& filename, bool texture);
+ bool load(const std::string& filename);
+ bool loaddecal(const std::string& filename);
void Scale(float xscale, float yscale, float zscale);
void FlipTexCoords();
void UniformTexCoords();
void Translate(float xtrans, float ytrans, float ztrans);
void CalculateNormals(bool facenormalise);
void draw();
- void drawdifftex(GLuint texture);
void drawdifftex(Texture texture);
void drawimmediate();
void Rotate(float xang, float yang, float zang);
- ~Model();
+ void deleteDeadDecals();
+
+private:
void deallocate();
- Model();
+ /* indices of triangles that might collide */
+ std::vector<unsigned int> possible;
};
#endif