along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Game.h"
-#include "Graphic/Models.h"
-#include "Utils/Folders.h"
+#include "Graphic/Models.hpp"
+
+#include "Game.hpp"
+#include "Utils/Folders.hpp"
extern float multiplier;
extern float viewdistance;
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-#ifndef WIN32
- glLockArraysEXT( 0, TriangleNum * 3);
-#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3);
-#ifndef WIN32
- glUnlockArraysEXT();
-#endif
-
if (!color)
glDisableClientState(GL_NORMAL_ARRAY);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-#ifndef WIN32
- glLockArraysEXT( 0, TriangleNum * 3);
-#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3);
-#ifndef WIN32
- glUnlockArraysEXT();
-#endif
-
if (!color)
glDisableClientState(GL_NORMAL_ARRAY);
free(decalposition);
decalposition = 0;
-};
+}
Model::Model()
{