FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
-float terraindetail = 0;
float playerdist = 0;
Objects objects;
int slomo = 0;
bool vblsync = 0;
float motionbluramount = 0;
bool keyboardfrozen = 0;
-char mapname[256] = {0};
bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;