#include "gamegl.h"
#include "Quaternions.h"
#include "Lights.h"
-#include "Skeleton.h"
+#include "Animation/Animation.h"
+#include "Animation/Skeleton.h"
#include "Terrain.h"
#include "Sprite.h"
#include "Frustum.h"
#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Animation.h"
bool visibleloading = 0;
float texscale = 0;
float gravity = 0;
Light light;
-Animation animation[animation_count];
Terrain terrain;
SDL_Window *sdlwindow;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
-int numhotspots = 0;
-XYZ hotspot[40];
-int hotspottype[40] = {0};
-float hotspotsize[40] = {0};
-char hotspottext[40][256] = {0};
-int currenthotspot = 0;
-int killhotspot = 0;
-
float smoketex = 0;
float slomospeed = 0;
float envsoundlife[30] = {0};
int numenvsounds;
-bool debugmode = false;
-
-bool campaign = false;
+bool devtools = false;
bool gamestarted = false;