#include "Constants.h"
+#if USE_SDL
+#include "SDL.h"
+#endif
+
bool visibleloading = 0;
FSOUND_SAMPLE *samp[100] = {0};
FSOUND_STREAM * strm[20] = {0};
float sps = 0;
#ifdef WIN32
HDC hDC;
-#else
+#elif USE_SDL
+SDL_Surface *sdlscreen;
+#elif PLATFORM_MACOSX
AGLContext gaglContext;
+#else
+#error Define your platform.
#endif
int kTextureSize = 0;
int detail = 0;
int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
-XYZ dialoguecamera[max_dialogues][max_dialoguelength] = {0};
-XYZ participantlocation[max_dialogues][10] = {0};
+XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
+XYZ participantlocation[max_dialogues][10]; // = {0};
int participantfocus[max_dialogues][max_dialoguelength] = {0};
int participantaction[max_dialogues][max_dialoguelength] = {0};
float participantrotation[max_dialogues][10] = {0};
-XYZ participantfacing[max_dialogues][max_dialoguelength][10] = {0};
+XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
int indialogue = 0;
int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30] = {0};
+XYZ envsound[30]; // = {0};
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;