#include "Lights.h"
#include "Skeleton.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Stereo.h"
#include "Constants.h"
+#include "Animation.h"
bool visibleloading = 0;
OPENAL_SAMPLE *samp[100] = {0};
Skeleton testskeleton;
int numsounds = 0;
Terrain terrain;
-Sprites sprites;
float sps = 0;
SDL_Surface *sdlscreen;