#include "Quaternions.h"
#include "Lights.h"
#include "Skeleton.h"
-#include "fmod.h"
#include "Terrain.h"
#include "Sprites.h"
-//#include <agl.h>
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
#include "TGALoader.h"
+#include "openal_wrapper.h"
#include "Constants.h"
bool visibleloading = 0;
-FSOUND_SAMPLE *samp[100] = {0};
-FSOUND_STREAM * strm[20] = {0};
+OPENAL_SAMPLE *samp[100] = {0};
+OPENAL_STREAM * strm[20] = {0};
int channels[100] = {0};
float volume = 0;bool buttons[3] = {0};