#include "Animation.h"
bool visibleloading = 0;
-int channels[100] = {0};
float volume = 0;
bool ismotionblur = 0;
long dirID = 0;
int mainmenu = 0;
int oldmainmenu = 0;
-GLubyte texturearray[512*512*3] = {0};
int loadscreencolor = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
bool againbonus = 0;
float damagedealt = 0;
-float damagetaken = 0;
int maptype = 0;
float skyboxlightg = 0;
float skyboxlightb = 0;
-float bonusnum[100] = {0};
-
int hostile = 0;
float hostiletime = 0;
TGAImageRec texture;
bool debugmode = 0;
-int oldbonus = 0;
-int bonus = 0;
-float bonusvalue = 0;
-float bonustotal = 0;
-float startbonustotal = 0;
-float bonustime = 0;
-
bool won = 0;
bool campaign = 0;
-int numfalls = 0;
-int numflipfail = 0;
-int numseen = 0;
-int numresponded = 0;
-int numstaffattack = 0;
-int numswordattack = 0;
-int numknifeattack = 0;
-int numunarmedattack = 0;
-int numescaped = 0;
-int numflipped = 0;
-int numwallflipped = 0;
-int numthrowkill = 0;
-int numafterkill = 0;
-int numreversals = 0;
-int numattacks = 0;
-int maxalarmed = 0;
-
bool gamestarted = 0;
//TextureList textures;