#include "Animation.h"
bool visibleloading = 0;
-int channels[100] = {0};
float volume = 0;
bool ismotionblur = 0;
long dirID = 0;
int mainmenu = 0;
int oldmainmenu = 0;
-GLubyte texturearray[512*512*3] = {0};
int loadscreencolor = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
float skyboxlightg = 0;
float skyboxlightb = 0;
-float bonusnum[100] = {0};
-
int hostile = 0;
float hostiletime = 0;