along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "SDL.h"
-
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Lights.h"
-#include "Skeleton.h"
-#include "Terrain.h"
-#include "Sprite.h"
-#include "Frustum.h"
-#include "Objects.h"
-#include "Weapons.h"
-#include "Person.h"
-#include "ImageIO.h"
-#include "openal_wrapper.h"
-#include "Stereo.h"
-
-#include "Animation.h"
-
-bool visibleloading = 0;
+#include "Graphic/Stereo.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Weapons.hpp"
+
+#include <SDL.h>
+#include <string>
+
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
float texscale = 0;
float gravity = 0;
Light light;
-Animation animation[animation_count];
Terrain terrain;
SDL_Window *sdlwindow;
float texdetail = 0;
float realtexdetail = 0;
float playerdist = 0;
-Objects objects;
int slomo = 0;
float slomodelay = 0;
GLubyte bloodText[512 * 512 * 3] = {0};
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
-int numhotspots = 0;
-XYZ hotspot[40];
-int hotspottype[40] = {0};
-float hotspotsize[40] = {0};
-char hotspottext[40][256] = {0};
-int currenthotspot = 0;
-int killhotspot = 0;
-
float smoketex = 0;
float slomospeed = 0;
float slomofreq = 0;
-int tutoriallevel = 0;
-int tutorialstage = 0;
-float tutorialstagetime = 0;
-float tutorialmaxtime = 0;
-float tutorialsuccess = 0;
-
bool againbonus = false;
float damagedealt = 0;
float envsoundlife[30] = {0};
int numenvsounds;
-bool debugmode = false;
-
-bool campaign = false;
+bool devtools = false;
bool gamestarted = false;