#include <SDL.h>
#include <string>
-bool visibleloading = 0;
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
float slomospeed = 0;
float slomofreq = 0;
-int tutoriallevel = 0;
-int tutorialstage = 0;
-float tutorialstagetime = 0;
-float tutorialmaxtime = 0;
-float tutorialsuccess = 0;
-
bool againbonus = false;
float damagedealt = 0;