This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SDL.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "openal_wrapper.h"
#include "Stereo.h"
float multiplier = 0;
float realmultiplier = 0;
float screenwidth = 0, screenheight = 0;
+bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
XYZ viewerfacing;
Terrain terrain;
float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
bool trilinear;
Weapons weapons;
bool damageeffects = false;
-int numplayers = 0;
bool ambientsound = false;
bool mousejump = false;
bool freeze = false;
bool midweird = false;
bool proportionweird = false;
bool vertexweird[6] = {0};
-TGAImageRec texture;
+ImageRec texture;
bool debugmode = false;