float multiplier = 0;
float realmultiplier = 0;
float screenwidth = 0, screenheight = 0;
+bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
XYZ viewerfacing;
Terrain terrain;
float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
bool trilinear;
Weapons weapons;
bool damageeffects = false;
-int numplayers = 0;
bool ambientsound = false;
bool mousejump = false;
bool freeze = false;