This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
float precipdelay = 0;
float gamespeed = 0;
float oldgamespeed = 0;
-float tintr = 0,tintg = 0,tintb = 0;
+float tintr = 0, tintg = 0, tintb = 0;
int difficulty = 0;
float multiplier = 0;
float realmultiplier = 0;
-float screenwidth = 0,screenheight = 0;
+float screenwidth = 0, screenheight = 0;
+bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
XYZ viewerfacing;
Terrain terrain;
float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
Objects objects;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512*512*3] = {0};
-GLubyte wolfbloodText[512*512*3] = {0};
+GLubyte bloodText[512 * 512 * 3] = {0};
+GLubyte wolfbloodText[512 * 512 * 3] = {0};
float colors[3] = {0};
int bloodtoggle = 0;
bool osx = false;
bool trilinear;
Weapons weapons;
bool damageeffects = false;
-int numplayers = 0;
bool ambientsound = false;
bool mousejump = false;
bool freeze = false;
bool winfreeze = false;
-float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
+float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
int flashdelay = 0;
bool vblsync = false;
float motionbluramount = 0;
short vRefNum = 0;
long dirID = 0;
int mainmenu = 0;
-int oldmainmenu = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
int kBitsPerPixel = 0;
int hotspottype[40] = {0};
float hotspotsize[40] = {0};
char hotspottext[40][256] = {0};
-int currenthotspot = 0;
+int currenthotspot = 0;
int killhotspot = 0;
float menupulse = 0;
TGAImageRec texture;
bool debugmode = false;
-bool won = false;
-
bool campaign = false;