#include "Constants.h"
+#if USE_SDL
+#include "SDL.h"
+#endif
+
bool visibleloading = 0;
FSOUND_SAMPLE *samp[100] = {0};
FSOUND_STREAM * strm[20] = {0};
float sps = 0;
#ifdef WIN32
HDC hDC;
-#else
+#elif USE_SDL
+SDL_Surface *sdlscreen;
+#elif PLATFORM_MACOSX
AGLContext gaglContext;
+#else
+#error Define your platform.
#endif
int kTextureSize = 0;
int detail = 0;