delete skybox;
if(text)
delete text;
- for(int i=0;i<10;i++){
- if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
- }
+ glDeleteTextures( 10, &Mainmenuitems[0] );
glDeleteTextures( 1, &cursortexture );
glDeleteTextures( 1, &Maparrowtexture );
glDeleteTextures( 1, &Mapboxtexture );
glDeleteTextures( 1, &Mapcircletexture );
glDeleteTextures( 1, &terraintexture );
glDeleteTextures( 1, &terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, &screentexture );
- if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+ glDeleteTextures( 1, &screentexture );
+ glDeleteTextures( 1, &screentexture2 );
glDeleteTextures( 1, &hawktexture );
glDeleteTextures( 1, &logotexture );
glDeleteTextures( 1, &loadscreentexture );
for(i=0;i<maxplayers;i++)
{
- if (glIsTexture(player[i].skeleton.drawmodel.textureptr))
- {
- glDeleteTextures(1, &player[i].skeleton.drawmodel.textureptr);
- }
+ glDeleteTextures(1, &player[i].skeleton.drawmodel.textureptr);
player[i].skeleton.drawmodel.textureptr=0;;
}