extern Skeleton testskeleton;
extern int numsounds;
extern Terrain terrain;
-//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
-extern ImageRec texture;
extern short vRefNum;
extern long dirID;
extern int mainmenu;
}
OPENAL_Close();
- if (texture.data) {
- free(texture.data);
- }
- texture.data = 0;
#endif
}
texdetail = 1;
//Load Image
- upload_image(ConvertFileName(fileName));
+ ImageRec texture;
+ load_image(ConvertFileName(fileName), texture);
texdetail = temptexdetail;
int bytesPerPixel = texture.bpp / 8;
stillloading = 1;
- texture.data = ( GLubyte* )malloc( 1024 * 1024 * 4 );
-
int temptexdetail = texdetail;
texdetail = 1;
text->LoadFontTexture(":Data:Textures:Font.png");
Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1);
Weapon::throwingknifemodel.Scale(.001, .001, .001);
- //Weapon::throwingknifemodel.Rotate(0,0,-90);
Weapon::throwingknifemodel.Rotate(90, 0, 0);
Weapon::throwingknifemodel.Rotate(0, 90, 0);
Weapon::throwingknifemodel.flat = 0;
Weapon::throwingknifemodel.CalculateNormals(1);
- //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1);
Weapon::swordmodel.Scale(.001, .001, .001);
- //Weapon::swordmodel.Rotate(0,0,-90);
Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.Rotate(0, 0, 90);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);
- //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1);
Weapon::staffmodel.Scale(.005, .005, .005);
- //Weapon::staffmodel.Rotate(0,0,-90);
Weapon::staffmodel.Rotate(90, 0, 0);
Weapon::staffmodel.Rotate(0, 90, 0);
Weapon::staffmodel.Rotate(0, 0, 90);
Weapon::staffmodel.flat = 1;
Weapon::staffmodel.CalculateNormals(1);
- //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);