extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+void LOG(const std::string &fmt, ...)
+{
+ // !!! FIXME: write me.
+}
+
+
Game::TextureList Game::textures;
void Game::Dispose()
char tempstring[256];
#if defined(__APPLE__)
sprintf (tempstring, "%s", registrationname);
- #elif defined(_MSC_VER) || defined(__linux__)
+ #elif defined(_WIN32) || defined(__linux__)
sprintf (tempstring, "%s-windows", registrationname);
#else
#error Please make sure you have the right registration key stuff here!