#include "Animation/Animation.h"
#include "Texture.h"
#include "Utils/Folders.h"
+#include "Menu.h"
extern float screenwidth, screenheight;
extern float viewdistance;
newscreenwidth = screenwidth;
newscreenheight = screenheight;
- LoadMenu();
+ Menu::Load();
Animation::loadAll();
}
XYZ moveamount;
moveamount = 0;
moveamount.z = 2;
- // FIXME - Why this uses skeleton.num_joints and not Animation::numjoints? (are they equal?)
- // It seems skeleton.num_joints is 0 at this point, so this is useless.
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ // FIXME - Why this uses skeleton.joints.size() and not Animation::numjoints? (are they equal?)
+ // It seems skeleton.joints.size() is 0 at this point, so this is useless.
+ for (i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
for (j = 0; j < Animation::animations[knifesneakattackanim].frames.size(); j++) {
Animation::animations[knifesneakattackanim].frames[j].joints[i].position += moveamount;
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
for (j = 0; j < Animation::animations[knifesneakattackedanim].frames.size(); j++) {
Animation::animations[knifesneakattackedanim].frames[j].joints[i].position += moveamount;
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
Animation::animations[dead1anim].frames[1].joints[i].position = Animation::animations[dead1anim].frames[0].joints[i].position;
Animation::animations[dead2anim].frames[1].joints[i].position = Animation::animations[dead2anim].frames[0].joints[i].position;
Animation::animations[dead3anim].frames[1].joints[i].position = Animation::animations[dead3anim].frames[0].joints[i].position;
Animation::animations[dead3anim].frames[1].speed = 0.001;
Animation::animations[dead4anim].frames[1].speed = 0.001;
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
for (j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
Animation::animations[swordsneakattackanim].frames[j].joints[i].position += moveamount;
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
+ for (i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
for (j = 0; j < Animation::animations[swordsneakattackedanim].frames.size(); j++) {
Animation::animations[swordsneakattackedanim].frames[j].joints[i].position += moveamount;
}