#include "Awards.h"
#include "Menu.h"
-#include <dirent.h>
-
-using namespace std;
-
extern XYZ viewer;
extern int environment;
extern float texscale;
extern bool velocityblur;
extern bool debugmode;
extern int mainmenu;
-extern int oldmainmenu;
extern int bloodtoggle;
extern int difficulty;
extern bool decals;
extern bool showdamagebar;
+
+
+int drawtoggle = 0;
+int numboundaries = 0;
+XYZ boundary[360];
+int change = 0;
+
+
+
enum drawmodes {
normalmode, motionblurmode, radialzoommode,
realmotionblurmode, doublevisionmode, glowmode,
flashamount=1;
flashdelay=1;
}
+
+void DrawMenu();
+
/*********************> DrawGLScene() <*****/
int Game::DrawGLScene(StereoSide side)
-{
+{
static float texcoordwidth,texcoordheight;
static float texviewwidth, texviewheight;
static int i,j,k,l;
static char string[256]="";
static char string2[256]="";
static char string3[256]="";
+ static int drawmode = 0;
if ( stereomode == stereoAnaglyph ) {
switch(side) {
static int changed;
changed=0;
- olddrawmode=drawmode;
+ int olddrawmode=drawmode;
if(ismotionblur&&!loading){
if((findLengthfast(&player[0].velocity)>200)&&velocityblur&&!cameramode){
drawmode=motionblurmode;
static XYZ terrainlight;
static float distance;
if(drawmode==normalmode)
- ReSizeGLScene(90,.1f);
+ Game::ReSizeGLScene(90,.1f);
if(drawmode!=normalmode)
glViewport(0,0,texviewwidth,texviewheight);
glDepthFunc(GL_LEQUAL);
//shake
glRotatef(float(Random()%100)/10*camerashake/*+(woozy*woozy)/10*/,0,0,1);
//sway
- glRotatef(rotation2+sin(woozy/2)*(player[0].damage/player[0].damagetolerance)*5,1,0,0);
- glRotatef(rotation+sin(woozy)*(player[0].damage/player[0].damagetolerance)*5,0,1,0);
+ glRotatef(pitch+sin(woozy/2)*(player[0].damage/player[0].damagetolerance)*5,1,0,0);
+ glRotatef(yaw+sin(woozy)*(player[0].damage/player[0].damagetolerance)*5,0,1,0);
}
if(cameramode||freeze||winfreeze){
- glRotatef(rotation2,1,0,0);
- glRotatef(rotation,0,1,0);
+ glRotatef(pitch,1,0,0);
+ glRotatef(yaw,0,1,0);
}
if(environment==desertenvironment){
glRotatef((float)(abs(Random()%100))/1000,1,0,0);
glRotatef((float)(abs(Random()%100))/1000,0,1,0);
}
- skybox.draw();
+ skybox->draw();
glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
glPopMatrix();
glTranslatef(-viewer.x,-viewer.y,-viewer.z);
if(frustum.SphereInFrustum(player[k].coords.x,player[k].coords.y+player[k].scale*3,player[k].coords.z,player[k].scale*7)&&player[k].occluded<25)
for(i=0;i<player[k].skeleton.num_joints;i++){
if(player[k].skeleton.joints[i].label==leftknee||player[k].skeleton.joints[i].label==rightknee||player[k].skeleton.joints[i].label==groin){
- point=DoRotation(player[k].skeleton.joints[i].position,0,player[k].rotation,0)*player[k].scale+player[k].coords;
+ point=DoRotation(player[k].skeleton.joints[i].position,0,player[k].yaw,0)*player[k].scale+player[k].coords;
size=.4f;
opacity=.4-player[k].skeleton.joints[i].position.y*player[k].scale/5-(player[k].coords.y-terrain.getHeight(player[k].coords.x,player[k].coords.z))/10;
if(k!=0&&tutoriallevel==1){
for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
j=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
if(objects.position[j].y<player[k].coords.y||objects.type[j]==tunneltype||objects.type[j]==weirdtype){
- point=DoRotation(DoRotation(player[k].skeleton.joints[i].position,0,player[k].rotation,0)*player[k].scale+player[k].coords-objects.position[j],0,-objects.rotation[j],0);
+ point=DoRotation(DoRotation(player[k].skeleton.joints[i].position,0,player[k].yaw,0)*player[k].scale+player[k].coords-objects.position[j],0,-objects.yaw[j],0);
size=.4f;
opacity=.4f;
if(k!=0&&tutoriallevel==1){
if(player[k].skeleton.free)
point=player[k].skeleton.joints[i].position*player[k].scale+player[k].coords;
else
- point=DoRotation(player[k].skeleton.joints[i].position,0,player[k].rotation,0)*player[k].scale+player[k].coords;
+ point=DoRotation(player[k].skeleton.joints[i].position,0,player[k].yaw,0)*player[k].scale+player[k].coords;
size=.4f;
opacity=.4-player[k].skeleton.joints[i].position.y*player[k].scale/5-(player[k].coords.y-terrain.getHeight(player[k].coords.x,player[k].coords.z))/5;
if(k!=0&&tutoriallevel==1){
for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
j=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
if(objects.position[j].y<player[k].coords.y||objects.type[j]==tunneltype||objects.type[j]==weirdtype){
- if(player[k].skeleton.free)point=DoRotation(player[k].skeleton.joints[i].position*player[k].scale+player[k].coords-objects.position[j],0,-objects.rotation[j],0);
- else point=DoRotation(DoRotation(player[k].skeleton.joints[i].position,0,player[k].rotation,0)*player[k].scale+player[k].coords-objects.position[j],0,-objects.rotation[j],0);
+ if(player[k].skeleton.free)point=DoRotation(player[k].skeleton.joints[i].position*player[k].scale+player[k].coords-objects.position[j],0,-objects.yaw[j],0);
+ else point=DoRotation(DoRotation(player[k].skeleton.joints[i].position,0,player[k].yaw,0)*player[k].scale+player[k].coords-objects.position[j],0,-objects.yaw[j],0);
size=.4f;
opacity=.4f;
if(k!=0&&tutoriallevel==1){
terrain.MakeDecal(shadowdecal,point,size,opacity*.7,rotation);
for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
j=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- point=DoRotation(player[k].coords-objects.position[j],0,-objects.rotation[j],0);
+ point=DoRotation(player[k].coords-objects.position[j],0,-objects.yaw[j],0);
size=.7;
opacity=.4f;
objects.model[j].MakeDecal(shadowdecal,&point,&size,&opacity,&rotation);
glDisable(GL_BLEND);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glBindTexture( GL_TEXTURE_2D, terraintexture);
+ terraintexture.bind();
terrain.draw(0);
- glBindTexture( GL_TEXTURE_2D, terraintexture2);
+ terraintexture2.bind();
terrain.draw(1);
//glBindTexture( GL_TEXTURE_2D, terraintexture3);
//glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LIGHTING);
terrainlight=terrain.getLighting(player[k].coords.x,player[k].coords.z);
- distance=findDistancefast(&viewer,&player[k].coords);
+ distance=distsq(&viewer,&player[k].coords);
distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance);
if(distance>=1)
glDisable(GL_BLEND);
if(distance>=.5){
- checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].rotation,0)*player[k].scale+player[k].coords;
+ checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].yaw,0)*player[k].scale+player[k].coords;
checkpoint.y+=1;
if(!player[k].occluded==0)
i=checkcollide(viewer,checkpoint,player[k].lastoccluded);
}
if(!cameramode&&musictype==stream_fighttheme)
- playerdist=findDistancefastflat(&player[0].coords,&viewer);
+ playerdist=distsqflat(&player[0].coords,&viewer);
else
playerdist=-100;
glPushMatrix();
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glTranslatef(hawkcoords.x,hawkcoords.y,hawkcoords.z);
- glRotatef(hawkrotation,0,1,0);
+ glRotatef(hawkyaw,0,1,0);
glTranslatef(25,0,0);
- distance=findDistancefast(&viewer,&realhawkcoords)*1.2;
+ distance=distsq(&viewer,&realhawkcoords)*1.2;
glColor4f(light.color[0],light.color[1],light.color[2],(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance);
if((viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance>1)
glColor4f(light.color[0],light.color[1],light.color[2],1);
glEnable(GL_BLEND);
glEnable(GL_LIGHTING);
terrainlight=terrain.getLighting(player[k].coords.x,player[k].coords.z);
- distance=findDistancefast(&viewer,&player[k].coords);
+ distance=distsq(&viewer,&player[k].coords);
distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
glColor4f(terrainlight.x,terrainlight.y,terrainlight.z,distance);
if(distance>=1)
glDisable(GL_BLEND);
if(distance>=.5){
- checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].rotation,0)*player[k].scale+player[k].coords;
+ checkpoint=DoRotation(player[k].skeleton.joints[abs(Random()%player[k].skeleton.num_joints)].position,0,player[k].yaw,0)*player[k].scale+player[k].coords;
checkpoint.y+=1;
if(!player[k].occluded==0)
i=checkcollide(viewer,checkpoint,player[k].lastoccluded);
glColor4f(.5,.5,.5,1);
if(!console) {
sprintf (string, " ",(int)(fps));
- text.glPrint(10,30,string,0,.8,screenwidth,screenheight);
+ text->glPrint(10,30,string,0,.8,screenwidth,screenheight);
if(!tutoriallevel)
if(bonus>0&&bonustime<1&&!winfreeze&&indialogue==-1/*bonustime<4*/){
bonus_name = "Excellent!"; // When does this happen?
glColor4f(0,0,0,1-bonustime);
- text.glPrintOutline(1024/2-10*strlen(bonus_name)-4,768/16-4+768*4/5,bonus_name,1,2.5,1024,768);
+ text->glPrintOutline(1024/2-10*strlen(bonus_name)-4,768/16-4+768*4/5,bonus_name,1,2.5,1024,768);
glColor4f(1,0,0,1-bonustime);
- text.glPrint(1024/2-10*strlen(bonus_name),768/16+768*4/5,bonus_name,1,2,1024,768);
+ text->glPrint(1024/2-10*strlen(bonus_name),768/16+768*4/5,bonus_name,1,2,1024,768);
sprintf (string, "%d",(int)bonusvalue);
glColor4f(0,0,0,1-bonustime);
- text.glPrintOutline(1024/2-10*strlen(string)-4,768/16-4-20+768*4/5,string,1,2.5*.8,1024,768);
+ text->glPrintOutline(1024/2-10*strlen(string)-4,768/16-4-20+768*4/5,string,1,2.5*.8,1024,768);
glColor4f(1,0,0,1-bonustime);
- text.glPrint(1024/2-10*strlen(string),768/16-20+768*4/5,string,1,2*.8,1024,768);
+ text->glPrint(1024/2-10*strlen(string),768/16-20+768*4/5,string,1,2*.8,1024,768);
glColor4f(.5,.5,.5,1);
}
}
glColor4f(0,0,0,tutorialopac);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string2)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-20*screenwidth/1024,string2,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string3)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-40*screenwidth/1024,string3,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string2)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-20*screenwidth/1024,string2,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string3)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-40*screenwidth/1024,string3,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
glColor4f(1,1,1,tutorialopac);
- text.glPrint(screenwidth/2-7.6*strlen(string)*screenwidth/1024,screenheight/16+screenheight*4/5,string,1,1.5*screenwidth/1024,screenwidth,screenheight);
- text.glPrint(screenwidth/2-7.6*strlen(string2)*screenwidth/1024,screenheight/16+screenheight*4/5-20*screenwidth/1024,string2,1,1.5*screenwidth/1024,screenwidth,screenheight);
- text.glPrint(screenwidth/2-7.6*strlen(string3)*screenwidth/1024,screenheight/16+screenheight*4/5-40*screenwidth/1024,string3,1,1.5*screenwidth/1024,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string)*screenwidth/1024,screenheight/16+screenheight*4/5,string,1,1.5*screenwidth/1024,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string2)*screenwidth/1024,screenheight/16+screenheight*4/5-20*screenwidth/1024,string2,1,1.5*screenwidth/1024,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string3)*screenwidth/1024,screenheight/16+screenheight*4/5-40*screenwidth/1024,string3,1,1.5*screenwidth/1024,screenwidth,screenheight);
sprintf (string, "Press 'tab' to skip to the next item.",Input::keyToChar(jumpkey));
sprintf (string2, "Press escape at any time to");
sprintf (string3, "pause or exit the tutorial.");
glColor4f(0,0,0,1);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string)*screenwidth/1024*.8-4,0-4+screenheight*1/10,string,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string2)*screenwidth/1024*.8-4,0-4+screenheight*1/10-20*.8*screenwidth/1024,string2,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
- text.glPrintOutline(screenwidth/2-7.6*strlen(string3)*screenwidth/1024*.8-4,0-4+screenheight*1/10-40*.8*screenwidth/1024,string3,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string)*screenwidth/1024*.8-4,0-4+screenheight*1/10,string,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string2)*screenwidth/1024*.8-4,0-4+screenheight*1/10-20*.8*screenwidth/1024,string2,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrintOutline(screenwidth/2-7.6*strlen(string3)*screenwidth/1024*.8-4,0-4+screenheight*1/10-40*.8*screenwidth/1024,string3,1,1.5*1.25*screenwidth/1024*.8,screenwidth,screenheight);
glColor4f(0.5,0.5,0.5,1);
- text.glPrint(screenwidth/2-7.6*strlen(string)*screenwidth/1024*.8,0+screenheight*1/10,string,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
- text.glPrint(screenwidth/2-7.6*strlen(string2)*screenwidth/1024*.8,0+screenheight*1/10-20*.8*screenwidth/1024,string2,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
- text.glPrint(screenwidth/2-7.6*strlen(string3)*screenwidth/1024*.8,0+screenheight*1/10-40*.8*screenwidth/1024,string3,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string)*screenwidth/1024*.8,0+screenheight*1/10,string,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string2)*screenwidth/1024*.8,0+screenheight*1/10-20*.8*screenwidth/1024,string2,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
+ text->glPrint(screenwidth/2-7.6*strlen(string3)*screenwidth/1024*.8,0+screenheight*1/10-40*.8*screenwidth/1024,string3,1,1.5*screenwidth/1024*.8,screenwidth,screenheight);
}
//Hot spots
float distance=0;
closest=currenthotspot;
for(i=0;i<numhotspots;i++){
- distance=findDistancefast(&player[0].coords,&hotspot[i]);
+ distance=distsq(&player[0].coords,&hotspot[i]);
if(closestdist==-1||distance<closestdist){
- if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i]&&((hotspottype[i]<=10&&hotspottype[i]>=0)||(hotspottype[i]<=40&&hotspottype[i]>=20))){
+ if(distsq(&player[0].coords,&hotspot[i])<hotspotsize[i]&&((hotspottype[i]<=10&&hotspottype[i]>=0)||(hotspottype[i]<=40&&hotspottype[i]>=20))){
closestdist=distance;
closest=i;
}
currenthotspot=closest;
if(currenthotspot!=-1){
if(hotspottype[closest]<=10){
- if(findDistancefast(&player[0].coords,&hotspot[closest])<hotspotsize[closest])
+ if(distsq(&player[0].coords,&hotspot[closest])<hotspotsize[closest])
tutorialstagetime=0;
tutorialmaxtime=1;
tutorialopac=tutorialmaxtime-tutorialstagetime;
while(!done){
if(string[i]=='\n'||string[i]>'z'||string[i]<' '||string[i]=='\0'){
glColor4f(0,0,0,tutorialopac);
- text.glPrintOutline(screenwidth/2-7.6*(i-lastline)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-20*screenwidth/1024*line,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight,lastline,i);
+ text->glPrintOutline(screenwidth/2-7.6*(i-lastline)*screenwidth/1024-4,screenheight/16-4+screenheight*4/5-20*screenwidth/1024*line,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight,lastline,i);
glColor4f(1,1,1,tutorialopac);
- text.glPrint(screenwidth/2-7.6*(i-lastline)*screenwidth/1024,screenheight/16+screenheight*4/5-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
+ text->glPrint(screenwidth/2-7.6*(i-lastline)*screenwidth/1024,screenheight/16+screenheight*4/5-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
lastline=i+1;
line++;
if(string[i]=='\0')done=1;
whichdialogue=hotspottype[closest]-20;
for(j=0;j<numdialogueboxes[whichdialogue];j++){
player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].yaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].targetyaw=participantyaw[whichdialogue][participantfocus[whichdialogue][j]];
player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
+ player[participantfocus[whichdialogue][j]].animTarget=player[participantfocus[whichdialogue][j]].getIdle();
+ player[participantfocus[whichdialogue][j]].frameTarget=0;
}
directing=0;
indialogue=0;
if(dialogueboxcolor[whichdialogue][indialogue][0]+dialogueboxcolor[whichdialogue][indialogue][1]+dialogueboxcolor[whichdialogue][indialogue][2]<1.5){
glColor4f(0,0,0,tutorialopac);
- text.glPrintOutline(startx-2*7.6*strlen(string)*screenwidth/1024-4,starty-4,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
+ text->glPrintOutline(startx-2*7.6*strlen(string)*screenwidth/1024-4,starty-4,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
glColor4f(0.7,0.7,0.7,tutorialopac);
- text.glPrint(startx-2*7.6*strlen(string)*screenwidth/1024,starty,string,1,1.5*screenwidth/1024,screenwidth,screenheight);
+ text->glPrint(startx-2*7.6*strlen(string)*screenwidth/1024,starty,string,1,1.5*screenwidth/1024,screenwidth,screenheight);
}
else
{
glColor4f(0,0,0,tutorialopac);
- text.glPrintOutline(startx-2*7.6*strlen(string)*screenwidth/1024-4,starty-4,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
+ text->glPrintOutline(startx-2*7.6*strlen(string)*screenwidth/1024-4,starty-4,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight);
}
tempnum=0;
if(string[i]=='\n'||string[i]>'z'||string[i]<' '||string[i]=='\0'){
if(dialogueboxcolor[whichdialogue][indialogue][0]+dialogueboxcolor[whichdialogue][indialogue][1]+dialogueboxcolor[whichdialogue][indialogue][2]<1.5){
glColor4f(0,0,0,tutorialopac);
- text.glPrintOutline(startx/*-7.6*(i-lastline)*screenwidth/1024*/-4,starty-4-20*screenwidth/1024*line,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight,lastline,i);
+ text->glPrintOutline(startx/*-7.6*(i-lastline)*screenwidth/1024*/-4,starty-4-20*screenwidth/1024*line,string,1,1.5*1.25*screenwidth/1024,screenwidth,screenheight,lastline,i);
glColor4f(1,1,1,tutorialopac);
- text.glPrint(startx/*-7.6*(i-lastline)*screenwidth/1024*/,starty-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
+ text->glPrint(startx/*-7.6*(i-lastline)*screenwidth/1024*/,starty-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
}
else
{
glColor4f(0,0,0,tutorialopac);
- text.glPrint(startx/*-7.6*(i-lastline)*screenwidth/1024*/,starty-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
+ text->glPrint(startx/*-7.6*(i-lastline)*screenwidth/1024*/,starty-20*screenwidth/1024*line,string,1,1.5*screenwidth/1024,screenwidth,screenheight,lastline,i);
}
lastline=i+1;
line++;
}
if(!campaign)sprintf (string, "Score: %d", (int)bonustotal);
glColor4f(0,0,0,1);
- text.glPrintOutline(1024/40-4,768/16-4+768*14/16,string,1,1.5*1.25,1024,768);
+ text->glPrintOutline(1024/40-4,768/16-4+768*14/16,string,1,1.5*1.25,1024,768);
glColor4f(1,0,0,1);
- text.glPrint(1024/40,768/16+768*14/16,string,1,1.5,1024,768);
+ text->glPrint(1024/40,768/16+768*14/16,string,1,1.5,1024,768);
if(showdamagebar) {
glDisable(GL_DEPTH_TEST); // Disables Depth Testing
glDisable(GL_CULL_FACE);
// writing the numbers :
sprintf (string, "Damages : %d/%d (%d)",(int)(player[0].damage),(int)(player[0].damagetolerance),(int)(player[0].bloodloss));
glColor4f(0,0,0,1);
- text.glPrintOutline(1024/40-4,768/16-4+768*14/16-40,string,1,1.5*1.25,1024,768);
+ text->glPrintOutline(1024/40-4,768/16-4+768*14/16-40,string,1,1.5*1.25,1024,768);
glColor4f(1,0,0,1);
- text.glPrint(1024/40,768/16+768*14/16-40,string,1,1.5,1024,768);
+ text->glPrint(1024/40,768/16+768*14/16-40,string,1,1.5,1024,768);
}
}
if((texttoggle||editorenabled)&&debugmode&&!mainmenu){
sprintf (string, "The framespersecond is %d.",(int)(fps));
- text.glPrint(10,30,string,0,.8,1024,768);
-
- sprintf (string, "Name: %s", registrationname);
- text.glPrint(10,260,string,0,.8,1024,768);
-
+ text->glPrint(10,30,string,0,.8,1024,768);
if(editorenabled)
sprintf (string, "Map editor enabled.");
else
sprintf (string, "Map editor disabled.");
- text.glPrint(10,60,string,0,.8,1024,768);
+ text->glPrint(10,60,string,0,.8,1024,768);
if(editorenabled){
sprintf (string, "Object size: %f",editorsize);
- text.glPrint(10,75,string,0,.8,1024,768);
- if(editorrotation>=0)sprintf (string, "Object rotation: %f",editorrotation);
- else sprintf (string, "Object rotation: Random");
- text.glPrint(10,90,string,0,.8,1024,768);
- if(editorrotation2>=0)sprintf (string, "Object rotation2: %f",editorrotation2);
- else sprintf (string, "Object rotation2: Random");
- text.glPrint(10,105,string,0,.8,1024,768);
+ text->glPrint(10,75,string,0,.8,1024,768);
+ if(editoryaw>=0)sprintf (string, "Object yaw: %f",editoryaw);
+ else sprintf (string, "Object yaw: Random");
+ text->glPrint(10,90,string,0,.8,1024,768);
+ if(editorpitch>=0)sprintf (string, "Object pitch: %f",editorpitch);
+ else sprintf (string, "Object pitch: Random");
+ text->glPrint(10,105,string,0,.8,1024,768);
sprintf (string, "Object type: %d",editortype);
- text.glPrint(10,120,string,0,.8,1024,768);
+ text->glPrint(10,120,string,0,.8,1024,768);
switch(editortype) {
case boxtype:
sprintf (string, "(box)");
sprintf (string, "(fire)");
break;
}
- text.glPrint(130,120,string,0,.8,1024,768);
+ text->glPrint(130,120,string,0,.8,1024,768);
sprintf (string, "Numplayers: %d",numplayers);
- text.glPrint(10,155,string,0,.8,1024,768);
+ text->glPrint(10,155,string,0,.8,1024,768);
sprintf (string, "Player %d: numwaypoints: %d",numplayers,player[numplayers-1].numwaypoints);
- text.glPrint(10,140,string,0,.8,1024,768);
+ text->glPrint(10,140,string,0,.8,1024,768);
}
sprintf (string, "Difficulty: %d",difficulty);
- text.glPrint(10,240,string,0,.8,1024,768);
+ text->glPrint(10,240,string,0,.8,1024,768);
}
}
glColor4f(1,1,1,1);
if(chatting){
sprintf (string, " ]");
- text.glPrint(10,30+screenheight-330,string,0,1,screenwidth,screenheight);
+ text->glPrint(10,30+screenheight-330,string,0,1,screenwidth,screenheight);
if(displayblink){
sprintf (string, "_");
- text.glPrint(30+(float)(displayselected)*10,30+(screenheight-330),string,0,1,screenwidth,screenheight);
+ text->glPrint(30+(float)(displayselected)*10,30+(screenheight-330),string,0,1,screenwidth,screenheight);
}
}
for(i=0;i<15;i++)
glColor4f(1,1,1,4-displaytime[i]);
if(j<displaychars[i]) {
sprintf (string, "%c",displaytext[i][j]);
- text.glPrint(30+j*10,30+i*20+(screenheight-330),string,0,1,screenwidth,screenheight);
+ text->glPrint(30+j*10,30+i*20+(screenheight-330),string,0,1,screenwidth,screenheight);
}
}
}
- if(minimap&&indialogue==-1){
+ if(difficulty<2&&indialogue==-1){ // minimap
float mapviewdist = 20000;
glDisable(GL_DEPTH_TEST);
float tempdist;
//~ int whichclosest;
for(i=0;i<objects.numobjects;i++){
- tempdist=findDistancefast(¢er,&objects.position[i]);
+ tempdist=distsq(¢er,&objects.position[i]);
if(tempdist>maxdistance){
//~ whichclosest=i;
maxdistance=tempdist;
}
for(i=0;i<numplayers;i++){
if(!player[i].dead){
- tempdist=findDistancefast(¢er,&player[i].coords);
+ tempdist=distsq(¢er,&player[i].coords);
if(tempdist>maxdistance){
//~ whichclosest=i;
maxdistance=tempdist;
glPushMatrix();
glScalef(1/(1/radius*256*terrain.scale*.4),1/(1/radius*256*terrain.scale*.4),1);
glPopMatrix();
- glRotatef(player[0].lookrotation*-1+180,0,0,1);
+ glRotatef(player[0].lookyaw*-1+180,0,0,1);
glTranslatef(-(center.x/terrain.scale/256*-2+1),(center.z/terrain.scale/256*-2+1),0);
for(i=0;i<objects.numobjects;i++){
if(objects.type[i]==treetrunktype){
- distcheck=findDistancefast(&player[0].coords,&objects.position[i]);
+ distcheck=distsq(&player[0].coords,&objects.position[i]);
if(distcheck<mapviewdist){
- glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
+ Mapcircletexture.bind();
glColor4f(0,.3,0,opac*(1-distcheck/mapviewdist));
glPushMatrix();
glTranslatef(objects.position[i].x/terrain.scale/256*-2+1,objects.position[i].z/terrain.scale/256*2-1,0);
- glRotatef(objects.rotation[i],0,0,1);
+ glRotatef(objects.yaw[i],0,0,1);
glScalef(.003,.003,.003);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
}
}
if(objects.type[i]==boxtype){
- distcheck=findDistancefast(&player[0].coords,&objects.position[i]);
+ distcheck=distsq(&player[0].coords,&objects.position[i]);
if(distcheck<mapviewdist){
- glBindTexture( GL_TEXTURE_2D, Mapboxtexture);
+ Mapboxtexture.bind();
glColor4f(.4,.4,.4,opac*(1-distcheck/mapviewdist));
glPushMatrix();
glTranslatef(objects.position[i].x/terrain.scale/256*-2+1,objects.position[i].z/terrain.scale/256*2-1,0);
- glRotatef(objects.rotation[i],0,0,1);
+ glRotatef(objects.yaw[i],0,0,1);
glScalef(.01*objects.scale[i],.01*objects.scale[i],.01*objects.scale[i]);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
}
}
if(editorenabled){
- glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
+ Mapcircletexture.bind();
for(i=0;i<numboundaries;i++){
glColor4f(0,0,0,opac/3);
glPushMatrix();
}
}
for(i=0;i<numplayers;i++){
- distcheck=findDistancefast(&player[0].coords,&player[i].coords);
+ distcheck=distsq(&player[0].coords,&player[i].coords);
if(distcheck<mapviewdist){
glPushMatrix();
- glBindTexture( GL_TEXTURE_2D, Maparrowtexture);
+ Maparrowtexture.bind();
if(i==0)glColor4f(1,1,1,opac);
else if(player[i].dead==2||player[i].howactive>typesleeping)glColor4f(0,0,0,opac*(1-distcheck/mapviewdist));
else if(player[i].dead)glColor4f(.3,.3,.3,opac*(1-distcheck/mapviewdist));
else if(player[i].aitype==passivetype)glColor4f(0,1,0,opac*(1-distcheck/mapviewdist));
else glColor4f(1,1,0,1);
glTranslatef(player[i].coords.x/terrain.scale/256*-2+1,player[i].coords.z/terrain.scale/256*2-1,0);
- glRotatef(player[i].rotation+180,0,0,1);
+ glRotatef(player[i].yaw+180,0,0,1);
glScalef(.005,.005,.005);
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glEnable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
sprintf (string, "Loading...");
- text.glPrint(1024/2-90,768/2,string,1,2,1024,768);
+ text->glPrint(1024/2-90,768/2,string,1,2,1024,768);
}
loading=2;
//if(ismotionblur)drawmode=motionblurmode;
glEnable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
sprintf (string, "Level Cleared!");
- text.glPrintOutlined(1024/2-strlen(string)*10,768*7/8,string,1,2,1024,768);
+ text->glPrintOutlined(1024/2-strlen(string)*10,768*7/8,string,1,2,1024,768);
sprintf (string, "Score: %d",(int)(bonustotal-startbonustotal));
- text.glPrintOutlined(1024/30,768*6/8,string,1,2,1024,768);
+ text->glPrintOutlined(1024/30,768*6/8,string,1,2,1024,768);
if(campaign)
sprintf (string, "Press Escape or Space to continue");
else
sprintf (string, "Press Escape to return to menu or Space to continue");
- text.glPrintOutlined(640/2-strlen(string)*5,480*1/16,string,1,1,640,480);
+ text->glPrintOutlined(640/2-strlen(string)*5,480*1/16,string,1,1,640,480);
char temp[255];
if((int)(leveltime)%60<10)strcat(string,"0");
sprintf (temp, "%d",(int)(leveltime)%60);
strcat(string,temp);
- text.glPrintOutlined(1024/30,768*6/8-40,string,1,2,1024,768);
+ text->glPrintOutlined(1024/30,768*6/8-40,string,1,2,1024,768);
//Awards
int awards[award_count];
int numawards = award_awards(awards);
for (i = 0; i < numawards && i < 6; i++)
- text.glPrintOutlined(1024/30,768*6/8-90-40*i,award_names[awards[i]],1,2,1024,768);
+ text->glPrintOutlined(1024/30,768*6/8-90-40*i,award_names[awards[i]],1,2,1024,768);
}
if(drawmode!=normalmode){
}
glClear(GL_DEPTH_BUFFER_BIT);
- ReSizeGLScene(90,.1f);
+ Game::ReSizeGLScene(90,.1f);
glViewport(0,0,screenwidth,screenheight);
if(drawmode!=normalmode){
if(consoleselected>=60)
offset=consoleselected-60;
sprintf (string, " ]");
- text.glPrint(10,30,string,0,1,1024,768);
+ text->glPrint(10,30,string,0,1,1024,768);
if(consoleblink){
sprintf (string, "_");
- text.glPrint(30+(float)(consoleselected)*10-offset*10,30,string,0,1,1024,768);
+ text->glPrint(30+(float)(consoleselected)*10-offset*10,30,string,0,1,1024,768);
}
for(i=0;i<15;i++)
for(j=0;j<consolechars[i];j++){
glColor4f(1,1,1,1-(float)(i)/16);
if(j<consolechars[i]){
sprintf (string, "%c",consoletext[i][j]);
- text.glPrint(30+j*10-offset*10,30+i*20,string,0,1,1024,768);
+ text->glPrint(30+j*10-offset*10,30+i*20,string,0,1,1024,768);
}
}
}
return 0;
}
-vector<string> Game::ListCampaigns() {
- DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns"));
- struct dirent *campaign = NULL;
- if(!campaigns) {
- perror("Problem while loading campaigns");
- cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl;
- exit(EXIT_FAILURE);
- }
- vector<string> campaignNames;
- while ((campaign = readdir(campaigns)) != NULL) {
- string name(campaign->d_name);
- if(name.length()<5)
- continue;
- if(!name.compare(name.length()-4,4,".txt")) {
- campaignNames.push_back(name.substr(0,name.length()-4));
- }
- }
- closedir(campaigns);
- return campaignNames;
-}
-
-void Game::LoadCampaign() {
- if(!accountactive)
- return;
- ifstream ipstream(ConvertFileName((":Data:Campaigns:"+accountactive->getCurrentCampaign()+".txt").c_str()));
- ipstream.ignore(256,':');
- int numlevels;
- ipstream >> numlevels;
- campaignlevels.clear();
- for(int i=0;i<numlevels;i++) {
- CampaignLevel cl;
- ipstream >> cl;
- campaignlevels.push_back(cl);
- }
- ipstream.close();
-
- ifstream test(ConvertFileName((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str()));
- if(test.good()) {
- LoadTexture((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0);
- } else {
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
- }
-
- if(accountactive->getCampaignChoicesMade()==0) {
- accountactive->setCampaignScore(0);
- accountactive->resetFasttime();
- }
- oldmainmenu=0; //reload menu
-}
-
-void Game::DrawMenu() {
+void DrawMenu() {
// !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems.
SDL_Delay(15);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- ReSizeGLScene(90,.1f);
-
- if(oldmainmenu!=mainmenu){
- if(mainmenu==5){
- LoadCampaign();
- }
- }
+ Game::ReSizeGLScene(90,.1f);
//draw menu background
glClear(GL_DEPTH_BUFFER_BIT);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]);
+ Game::Mainmenuitems[4].bind();
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex3f(-1,-1,0);
glPopMatrix();
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- /*
- Values of mainmenu :
- 1 Main menu
- 2 Menu pause (resume/end game)
- 3 Option menu
- 4 Controls configuration menu
- 5 Main game menu (choose level or challenge)
- 6 Deleting user menu
- 7 User managment menu (select/add)
- 8 Choose difficulty menu
- 9 Challenge level selection menu
- 10 End of the campaign congratulation (is that really a menu?)
- 11 Same that 9 ??? => unused
- 18 stereo configuration
- */
-
- if(oldmainmenu!=mainmenu)
- Menu::clearMenu();
-
- switch(mainmenu) {
- case 1:
- case 2:{
- if(oldmainmenu!=mainmenu){
- Menu::addImage(0,Mainmenuitems[0],150,480-128,256,128);
- Menu::addImageButton(1,Mainmenuitems[mainmenu==1?1:5],NULL,18,480-152-32,128,32);
- Menu::addImageButton(2,Mainmenuitems[2],NULL,18,480-228-32,112,32);
- Menu::addImageButton(3,Mainmenuitems[mainmenu==1?3:6],NULL,18,480-306-32,mainmenu==1?68:132,32);
- }
- }
- break;
- case 3: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton( 0,"",NULL,10+20,440,-1,-1);
- Menu::addButton( 1,"",NULL,10+60,405,-1,-1);
- Menu::addButton( 2,"",NULL,10+70,370,-1,-1);
- Menu::addButton( 3,"",NULL,10+20-1000,335-1000,-1,-1);
- Menu::addButton( 4,"",NULL,10 ,335,-1,-1);
- Menu::addButton( 5,"",NULL,10+60,300,-1,-1);
- Menu::addButton( 6,"",NULL,10+70,265,-1,-1);
- Menu::addButton( 9,"",NULL,10 ,230,-1,-1);
- Menu::addButton(10,"",NULL,20 ,195,-1,-1);
- Menu::addButton(11,"",NULL,10+60,160,-1,-1);
- Menu::addButton(13,"",NULL,30 ,125,-1,-1);
- Menu::addButton( 7,"",NULL,10+15, 90,-1,-1);
- Menu::addButton(12,"",NULL,10+15, 55,-1,-1);
- Menu::addButton(8,"Back",NULL,10,10,-1,-1);
- }
- if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)
- sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
- else
- sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
-
- if(newdetail==2) sprintf (menustring[1], "Detail: High");
- else if(newdetail==1) sprintf (menustring[1], "Detail: Medium");
- else sprintf (menustring[1], "Detail: Low");
-
- if(bloodtoggle==2) sprintf (menustring[2], "Blood: On, high detail (slower)");
- if(bloodtoggle==1) sprintf (menustring[2], "Blood: On, low detail");
- if(bloodtoggle==0) sprintf (menustring[2], "Blood: Off");
-
- if(difficulty==2) sprintf (menustring[3], "Difficulty: Insane");
- if(difficulty==1) sprintf (menustring[3], "Difficulty: Difficult");
- if(difficulty==0) sprintf (menustring[3], "Difficulty: Easier");
-
- if(ismotionblur==1) sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
- if(ismotionblur==0) sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
-
- if(decals==1) sprintf (menustring[5], "Decals: Enabled (slower)");
- if(decals==0) sprintf (menustring[5], "Decals: Disabled");
-
- if(musictoggle==1) sprintf (menustring[6], "Music: Enabled");
- if(musictoggle==0) sprintf (menustring[6], "Music: Disabled");
-
- if(invertmouse==1) sprintf (menustring[9], "Invert mouse: Yes");
- if(invertmouse==0) sprintf (menustring[9], "Invert mouse: No");
-
- sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
-
- sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
-
- sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
-
- sprintf (menustring[7], "-Configure Controls-");
-
- sprintf (menustring[12], "-Configure Stereo -");
-
- if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
- else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
-
- for(int i=0;i<=13;i++)
- Menu::setButtonText(i,menustring[i]);
- }
- break;
- case 4: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"",NULL,10 ,400,-1,-1);
- Menu::addButton(1,"",NULL,10+40,360,-1,-1);
- Menu::addButton(2,"",NULL,10+40,320,-1,-1);
- Menu::addButton(3,"",NULL,10+30,280,-1,-1);
- Menu::addButton(4,"",NULL,10+20,240,-1,-1);
- Menu::addButton(5,"",NULL,10+40,200,-1,-1);
- Menu::addButton(6,"",NULL,10+40,160,-1,-1);
- Menu::addButton(7,"",NULL,10+30,120,-1,-1);
- Menu::addButton(8,"",NULL,10+20,80,-1,-1);
- if(debugmode)
- Menu::addButton(9,"",NULL,10+10,40,-1,-1);
- Menu::addButton(debugmode?10:9,"Back",NULL,10,10,-1,-1);
- }
- Menu::setButtonText(0,(string)"Forwards: "+(keyselect==0?"_":Input::keyToChar(forwardkey)));
- Menu::setButtonText(1,(string)"Back: " +(keyselect==1?"_":Input::keyToChar(backkey)));
- Menu::setButtonText(2,(string)"Left: " +(keyselect==2?"_":Input::keyToChar(leftkey)));
- Menu::setButtonText(3,(string)"Right: " +(keyselect==3?"_":Input::keyToChar(rightkey)));
- Menu::setButtonText(4,(string)"Crouch: " +(keyselect==4?"_":Input::keyToChar(crouchkey)));
- Menu::setButtonText(5,(string)"Jump: " +(keyselect==5?"_":Input::keyToChar(jumpkey)));
- Menu::setButtonText(6,(string)"Draw: " +(keyselect==6?"_":Input::keyToChar(drawkey)));
- Menu::setButtonText(7,(string)"Throw: " +(keyselect==7?"_":Input::keyToChar(throwkey)));
- Menu::setButtonText(8,(string)"Attack: " +(keyselect==8?"_":Input::keyToChar(attackkey)));
- if(debugmode)
- Menu::setButtonText(9,(string)"Console: "+(keyselect==9?"_":Input::keyToChar(consolekey)));
- }
- break;
- case 5: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(-1,accountactive->getName(),5,400);
- Menu::addButton(1,"Tutorial",NULL,5,300,-1,-1);
- Menu::addButton(2,"Challenge",NULL,5,240,-1,-1);
- Menu::addButton(3,"Delete User",NULL,400,10,-1,-1);
- Menu::addButton(4,"Main Menu",NULL,5,10,-1,-1);
- Menu::addButton(5,"Change User",NULL,5,180,-1,-1);
- Menu::addButton(6,"",NULL,200,420,-1,-1);
-
- //show campaign map
- //with (2,-5) offset from old code
- Menu::addImage(-1,Mainmenuitems[7],150+2,60-5,400,400);
- //show levels
- int numlevels = accountactive->getCampaignChoicesMade();
- numlevels += numlevels>0 ? campaignlevels[numlevels-1].nextlevel.size() : 1;
- for(int i=0;i<numlevels;i++){
- XYZ midpoint=campaignlevels[i].getCenter();
- float itemsize=campaignlevels[i].getWidth();
- const bool active=i>=accountactive->getCampaignChoicesMade();
- if(!active)
- itemsize/=2;
-
- if(i>=1)
- Menu::addMapLine(campaignlevels[i-1].getCenter(),midpoint,0.5,active?1:0.5,active?1:0.5,0,0);
- Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM+i, Mapcircletexture, NULL,
- midpoint.x-itemsize/2, midpoint.y-itemsize/2, itemsize, itemsize, active?1:0.5, 0, 0);
-
- if(active){
- Menu::addLabel(-2,campaignlevels[i].description,
- campaignlevels[i].getStartX()+10,
- campaignlevels[i].getStartY()-4);
- Menu::setMapItem(-2);
- }
- }
- }
- Menu::setButtonText(6,"Campaign : "+accountactive->getCurrentCampaign());
- }
- break;
- case 6: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(-1,"Are you sure you want to delete this user?",10,400);
- Menu::addButton(1,"Yes",NULL,10,360,-1,-1);
- Menu::addButton(2,"No",NULL,10,320,-1,-1);
- }
- }
- break;
- case 7: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,Account::getNbAccounts()<8?"New User":"No More Users",NULL,10,400,-1,-1);
- Menu::addLabel(-2,"",20,400);
- Menu::addButton(Account::getNbAccounts()+1,"Back",NULL,10,10,-1,-1);
- for(int i=0;i<Account::getNbAccounts();i++)
- Menu::addButton(i+1,Account::get(i)->getName(),NULL,10,340-20*(i+1),-1,-1);
- }
- if(entername){
- Menu::setButtonText(0,displaytext[0],20,400,-1,-1);
- Menu::setButtonText(-2,displayblink?"_":"",20+displayselected*10,400,-1,-1);
- }
- }
- break;
- case 8: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"Easier",NULL,10,400,-1,-1);
- Menu::addButton(1,"Difficult",NULL,10,360,-1,-1);
- Menu::addButton(2,"Insane",NULL,10,320,-1,-1);
- }
- }
- break;
- case 9: {
- if(oldmainmenu!=mainmenu){
- for(int i=0;i<numchallengelevels;i++){
- char temp[255];
- string name="";
- sprintf (temp, "Level %d",i+1);
- for(int j=strlen(temp);j<17;j++)
- strcat(temp," ");
- name+=temp;
- sprintf (temp, "%d",(int)accountactive->getHighScore(i));
- for(int j=strlen(temp);j<(32-17);j++)
- strcat(temp," ");
- name+=temp;
- sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(i)-(int)(accountactive->getFastTime(i))%60)/60));
- if((int)(accountactive->getFastTime(i))%60<10)strcat(temp,"0");
- name+=temp;
- sprintf (temp, "%d",(int)(accountactive->getFastTime(i))%60);
- name+=temp;
-
- Menu::addButton(i,name,NULL,10,400-i*25,-1,-1,i>accountactive->getProgress()?0.5:1,0,0);
- }
-
- Menu::addButton(-1," High Score Best Time",NULL,10,440,-1,-1);
- Menu::addButton(numchallengelevels,"Back",NULL,10,10,-1,-1);
- }
- }
- break;
- case 10: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(0,"Congratulations!",220,330);
- Menu::addLabel(1,"You have avenged your family and",140,300);
- Menu::addLabel(2,"restored peace to the island of Lugaru.",110,270);
- Menu::addButton(3,"Back",NULL,10,10,-1,-1);
- sprintf(menustring[4],"Your score: %d",(int)accountactive->getCampaignScore());
- sprintf(menustring[5],"Highest score: %d",(int)accountactive->getCampaignHighScore());
- Menu::addLabel(4,menustring[4],190,200);
- Menu::addLabel(5,menustring[5],190,180);
- }
- }
- break;
- case 18: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"",NULL,70,400,-1,-1);
- Menu::addButton(1,"",NULL,10,360,-1,-1);
- Menu::addButton(2,"",NULL,40,320,-1,-1);
- Menu::addButton(3,"Back",NULL,10,10,-1,-1);
- }
- sprintf(menustring[0], "Stereo mode: %s", StereoModeName(newstereomode));
- sprintf(menustring[1], "Stereo separation: %.3f", stereoseparation);
- sprintf(menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
- Menu::setButtonText(0,menustring[0]);
- Menu::setButtonText(1,menustring[1]);
- Menu::setButtonText(2,menustring[2]);
- }
- }
-
- oldmainmenu=mainmenu;
- selected=Menu::getSelected(mousecoordh*640/screenwidth,480-mousecoordv*480/screenheight);
- Menu::GUITick(this);
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glPushMatrix(); // Store The Projection Matrix
glLoadIdentity(); // Reset The Modelview Matrix
glEnable(GL_TEXTURE_2D);
- Menu::drawItems(this);
+ Menu::drawItems();
//draw mouse cursor
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glPopMatrix();
- if(!waiting) { // hide the cursor while waiting for a key
+ if(!Game::waiting) { // hide the cursor while waiting for a key
glPushMatrix();
- glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0);
+ glTranslatef(Game::mousecoordh-screenwidth/2,Game::mousecoordv*-1+screenheight/2,0);
glScalef((float)screenwidth/64,(float)screenwidth/64,1);
glTranslatef(1,-1,0);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1,1,1,1);
- glBindTexture( GL_TEXTURE_2D, cursortexture);
+ Game::cursortexture.bind();
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);