//glFlush();
if(drawmode!=motionblurmode||mainmenu){
+ #if !USE_SDL
+ // this prevents menus from rendering if you hit ESC during
+ // motion blur sequences...maybe SDL is buffering differently?
if(drawmode!=motionblurmode)
swap_gl_buffers();
+ #else
+ swap_gl_buffers();
+ #endif
}
//myassert(glGetError() == GL_NO_ERROR);