if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
+ PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], FALSE);
+ FSOUND_SetPaused(channels[whichsoundplay], false);
}
}
}