#include "Graphic/Stereo.hpp"
#include "Graphic/Text.hpp"
#include "Graphic/Texture.hpp"
-#include "Objects/Objects.hpp"
+#include "Objects/Object.hpp"
#include "Objects/Person.hpp"
#include "Objects/Weapons.hpp"
#include "Thirdparty/optionparser.h"
extern bool console;
extern std::string consoletext[15];
-extern std::string displaytext[15];
-extern float displaytime[15];
-extern float displayblinkdelay;
-extern bool displayblink;
-extern unsigned displayselected;
extern float consoleblinkdelay;
extern bool consoleblink;
extern unsigned consoleselected;
void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
-void Loadlevel(const std::string& name);
+void Loadlevel(const std::string& name, bool tutorial = false);
void Tick();
void TickOnce();
void TickOnceAfter();
void SetUpLighting();
GLvoid ReSizeGLScene(float fov, float near);
-int checkcollide(XYZ startpoint, XYZ endpoint);
-int checkcollide(XYZ startpoint, XYZ endpoint, int what);
void fireSound(int sound = fireendsound);