#include "gamegl.h"
#include "Stereo.h"
#include "Account.h"
+#include "Sounds.h"
extern GLuint rabbittexture;
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);
+ void DrawGL();
void Tick();
void TickOnce();
void TickOnceAfter();
void SetUpLighting();
void Loadlevel(int which);
void Loadlevel(char *name);
- void LoadSounds();
void Setenvironment(int which);
GLvoid ReSizeGLScene(float fov, float near);
int findPathDist(int start,int end);
#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
//#define STUBBED(x)
+extern int numplayers;
#endif