#ifndef _GAME_H_
#define _GAME_H_
+#if USE_SDL
+#include "SDL.h"
+#endif
+
#if (defined(__APPLE__) && defined(__MACH__))
# ifdef PLATFORM_MACOSX
# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
#include "TGALoader.h"
-#if USE_SDL
-#include "SDL.h"
-#endif
-
#if !PLATFORM_MACOSX
#include "WinInput.h"
#else