/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "SDL.h"
-#if (defined(__APPLE__) && defined(__MACH__))
-# ifdef PLATFORM_MACOSX
-# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
-# endif
-#endif
-
-#ifdef PLATFORM_MACOSX
-#include <Carbon.h>
-#include "Quicktime.h"
-#endif
-
-//Jordan included glut.h
-//#include <glut.h>
-
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Terrain.h"
#include "Skybox.h"
#include "Lights.h"
#include "Person.h"
#include "Sprite.h"
-//#include <agl.h>
#include "Text.h"
#include "Objects.h"
-//#include <DrawSprocket.h>
#include "Weapons.h"
#include "binio.h"
#include <fstream>
void LoadMenu();
void playdialogueboxsound();
int findClosestPlayer();
-bool AddClothes(const char *fileName, GLubyte *array);
void Loadlevel(int which);
void Loadlevel(const char *name);
void Tick();
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
-extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
extern const char **creatureskin[2];
+SDL_bool sdlEventProc(const SDL_Event &e);
+
+
#endif