void LoadMenu();
void playdialogueboxsound();
int findClosestPlayer();
-bool AddClothes(const char *fileName, GLubyte *array);
void Loadlevel(int which);
void Loadlevel(const char *name);
void Tick();
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
-extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
extern const char **creatureskin[2];
+SDL_bool sdlEventProc(const SDL_Event &e);
+
+
#endif