#ifndef _GAME_H_
#define _GAME_H_
+#if USE_SDL
+#include "SDL.h"
+#endif
+
#if (defined(__APPLE__) && defined(__MACH__))
# ifdef PLATFORM_MACOSX
# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
#include "TGALoader.h"
-#if USE_SDL
-#include "SDL.h"
-#endif
-
#if !PLATFORM_MACOSX
#include "WinInput.h"
#else
#include "Lights.h"
#include "Person.h"
#include "Constants.h"
-#include "fmod.h"
#include "Sprites.h"
//#include <agl.h>
#include "Text.h"
bool oldattackkey;
long long MD5_string (char *string);
- static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
+ static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
+ void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
+ bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
void InitGame();
void LoadStuff();
void LoadingScreen();