int consoleselected;
//int togglekey[140];
//float togglekeydelay[140];
- bool registernow;
bool autocam;
unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
void TickOnceAfter();
void SetUpLighting();
void Loadlevel(int which);
- void Loadlevel(char *name);
+ void Loadlevel(const char *name);
void Setenvironment(int which);
GLvoid ReSizeGLScene(float fov, float near);
int findPathDist(int start,int end);