#include "binio.h"
#include <fstream>
#include "gamegl.h"
+#include "Stereo.h"
extern GLuint rabbittexture;
void LoadingScreen();
void FadeLoadingScreen(float howmuch);
void Dispose();
- int DrawGLScene(void);
+ int DrawGLScene(StereoSide side);
void Tick();
void TickOnce();
void TickOnceAfter();