int dialoguegonethrough[20];
namespace Game{
- GLuint terraintexture = 0;
- GLuint terraintexture2 = 0;
- GLuint terraintexture3 = 0;
+ Texture terraintexture;
+ Texture terraintexture2;
+ Texture loadscreentexture;
+ Texture Maparrowtexture;
+ Texture Mapboxtexture;
+ Texture Mapcircletexture;
+ Texture cursortexture;
GLuint screentexture = 0;
GLuint screentexture2 = 0;
- GLuint logotexture = 0;
- GLuint loadscreentexture = 0;
- GLuint Maparrowtexture = 0;
- GLuint Mapboxtexture = 0;
- GLuint Mapcircletexture = 0;
- GLuint cursortexture = 0;
- GLuint Mainmenuitems[10] = {};
+ Texture Mainmenuitems[10];
int selected = 0;
int keyselect = 0;
bool cameramode = 0;
bool firstload = 0;
- GLuint hawktexture = 0;
+ Texture hawktexture;
float hawkyaw = 0;
float hawkcalldelay = 0;
float leveltime = 0;