} params_thread;
void Game::fireSound(int sound) {
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- PlaySoundEx( sound, samp[sound], NULL, true);
- OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
- OPENAL_SetVolume(channels[sound], 256);
- OPENAL_SetPaused(channels[sound], false);
+ emit_sound_at(sound);
}
void Game::inputText(char* str, int* charselected, int* nb_chars) {