glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
- if (skyboxtexture)
+ if (skyboxtexture) {
glEnable(GL_TEXTURE_2D);
+ }
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
front.bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);