void ch_funnybunny(const char *args)
{
Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load("Skeleton/Basic Figure", "Skeleton/Basic Figurelow",
- "Skeleton/Rabbitbelt", "Models/Body.solid",
+ Person::players[0]->skeleton.Load("Skeleton/BasicFigure", "Skeleton/BasicFigureLow",
+ "Skeleton/RabbitBelt", "Models/Body.solid",
"Models/Body2.solid", "Models/Body3.solid",
"Models/Body4.solid", "Models/Body5.solid",
"Models/Body6.solid", "Models/Body7.solid",
- "Models/Bodylow.solid", "Models/Belt.solid", 1);
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ "Models/BodyLow.solid", "Models/Belt.solid", 1);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
Person::players[0]->creature = rabbittype;
Person::players[0]->scale = .2;
Person::players[0]->headless = 0;
void ch_wolfie(const char *args)
{
Person::players[0]->skeleton.id = 0;
- Person::players[0]->skeleton.Load("Skeleton/Basic Figure Wolf", "Skeleton/Basic Figure Wolf Low",
- "Skeleton/Rabbitbelt", "Models/Wolf.solid",
+ Person::players[0]->skeleton.Load("Skeleton/BasicFigureWolf", "Skeleton/BasicFigureWolfLow",
+ "Skeleton/RabbitBelt", "Models/Wolf.solid",
"Models/Wolf2.solid", "Models/Wolf3.solid",
"Models/Wolf4.solid", "Models/Wolf5.solid",
"Models/Wolf6.solid", "Models/Wolf7.solid",
- "Models/Wolflow.solid", "Models/Belt.solid", 0);
+ "Models/WolfLow.solid", "Models/Belt.solid", 0);
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
Person::players[0]->creature = wolftype;
Person::players[0]->damagetolerance = 300;
void ch_lizardwolf(const char *args)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_white(const char *args)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_brown(const char *args)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_black(const char *args)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_sizemin(const char *args)