unpack_private.c
Weapons.cpp
MacCompatibility.cpp
- logger/logger.cpp
- OpenGL_Windows.cpp
+ OpenGL_Windows.cpp
openal_wrapper.cpp
WinInput.cpp)
)\r
endif(NOT CMAKE_CROSSCOMPILING)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ WinDefs.cpp)
+
set(LUGARU_H
${LUGARU_H}
- res/lugaru.h)
+ WinDefs.h
+ res/resource.h)
endif(WIN32)
if(WIN32)