/*
-Copyright (C) 2010 - Lugaru authors
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Skeleton.h"
#include "Animation.h"
-struct animation_data_elt
-{
- const char *filename;
- int height;
- int attack;
+struct animation_data_elt {
+ const char *filename;
+ int height;
+ int attack;
};
static animation_data_elt animation_data[animation_count] = {
void loadAllAnimations()
{
- for (int i = 0; i < loadable_anim_end; i++)
- {
- animation_data_elt *e = animation_data + i;
- animation[i].Load(e->filename, e->height, e->attack);
+ for (int i = 0; i < loadable_anim_end; i++) {
+ animation_data_elt *e = animation_data + i;
+ animation[i].Load(e->filename, e->height, e->attack);
}
}