temp = jointPos(rightknee) - (jointPos(righthip) + jointPos(rightankle)) / 2;
while (normaldotproduct(temp, lowforward) > -.1 && !sphere_line_intersection(&jointPos(righthip), &jointPos(rightankle), &jointPos(rightknee), &r)) {
jointPos(rightknee) -= lowforward * .05;
- if (spinny)
+ if (spinny) {
jointVel(rightknee) -= lowforward * .05 / multiplier / 4;
- else
+ } else {
jointVel(rightknee) -= lowforward * .05;
+ }
jointPos(rightankle) += lowforward * .025;
- if (spinny)
+ if (spinny) {
jointVel(rightankle) += lowforward * .025 / multiplier / 4;
- else
+ } else {
jointVel(rightankle) += lowforward * .25;
+ }
jointPos(righthip) += lowforward * .025;
- if (spinny)
+ if (spinny) {
jointVel(righthip) += lowforward * .025 / multiplier / 4;
- else
+ } else {
jointVel(righthip) += lowforward * .025;
+ }
temp = jointPos(rightknee) - (jointPos(righthip) + jointPos(rightankle)) / 2;
}
}
temp = jointPos(leftknee) - (jointPos(lefthip) + jointPos(leftankle)) / 2;
while (normaldotproduct(temp, lowforward) > -.1 && !sphere_line_intersection(&jointPos(lefthip), &jointPos(leftankle), &jointPos(leftknee), &r)) {
jointPos(leftknee) -= lowforward * .05;
- if (spinny)
+ if (spinny) {
jointVel(leftknee) -= lowforward * .05 / multiplier / 4;
- else
+ } else {
jointVel(leftknee) -= lowforward * .05;
+ }
jointPos(leftankle) += lowforward * .025;
- if (spinny)
+ if (spinny) {
jointVel(leftankle) += lowforward * .025 / multiplier / 4;
- else
+ } else {
jointVel(leftankle) += lowforward * .25;
+ }
jointPos(lefthip) += lowforward * .025;
- if (spinny)
+ if (spinny) {
jointVel(lefthip) += lowforward * .025 / multiplier / 4;
- else
+ } else {
jointVel(lefthip) += lowforward * .025;
+ }
temp = jointPos(leftknee) - (jointPos(lefthip) + jointPos(leftankle)) / 2;
}
}
for (i = 0; i < joints.size(); i++) {
- if (joints[i].locked && !spinny && findLengthfast(&joints[i].velocity) > 320)
+ if (joints[i].locked && !spinny && findLengthfast(&joints[i].velocity) > 320) {
joints[i].locked = 0;
- if (spinny && findLengthfast(&joints[i].velocity) > 600)
+ }
+ if (spinny && findLengthfast(&joints[i].velocity) > 600) {
joints[i].locked = 0;
+ }
if (joints[i].delay > 0) {
bool freely = true;
for (unsigned j = 0; j < joints.size(); j++) {
- if (joints[j].locked)
+ if (joints[j].locked) {
freely = false;
+ }
}
- if (freely)
+ if (freely) {
joints[i].delay -= multiplier * 3;
+ }
}
}
terrainnormal = terrain.getNormal(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z);
ReflectVector(&joints[i].velocity, &terrainnormal);
bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal)));
- if (!joints[i].locked)
+ if (!joints[i].locked) {
damage += findLengthfast(&bounceness) / 4000;
- if (findLengthfast(&joints[i].velocity) < findLengthfast(&bounceness))
+ }
+ if (findLengthfast(&joints[i].velocity) < findLengthfast(&bounceness)) {
bounceness = 0;
+ }
frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal));
joints[i].velocity -= bounceness;
- if (1 - friction * frictionness > 0)
+ if (1 - friction * frictionness > 0) {
joints[i].velocity *= 1 - friction * frictionness;
- else
+ } else {
joints[i].velocity = 0;
+ }
- if (!Tutorial::active || id == 0)
+ if (!Tutorial::active || id == 0) {
if (findLengthfast(&bounceness) > 8000 && breaking) {
// FIXME: this crashes because k is not initialized!
// to reproduce, type 'wolfie' in console and play a while
addEnvSound(*coords, 64);
}
+ }
if (findLengthfast(&bounceness) > 2500) {
Normalise(&bounceness);
joints[i].velocity = joints[i].oldvelocity;
}
- if (joints[i].locked == 0)
- if (findLengthfast(&joints[i].velocity) < 1)
+ if (joints[i].locked == 0) {
+ if (findLengthfast(&joints[i].velocity) < 1) {
joints[i].locked = 1;
+ }
+ }
if (environment == snowyenvironment && findLengthfast(&bounceness) > 500 && terrain.getOpacity(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z) < .2) {
terrainlight = terrain.getLighting(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z);
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7);
- if (detail == 2)
+ if (detail == 2) {
terrain.MakeDecal(bodyprintdecal, joints[i].position * (*scale) + *coords, .4, .4, 0);
+ }
} else if (environment == desertenvironment && findLengthfast(&bounceness) > 500 && terrain.getOpacity(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z) < .2) {
terrainlight = terrain.getLighting(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z);
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7);
else if (environment == grassyenvironment && findLengthfast(&bounceness) > 500 && terrain.getOpacity(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z) < .2) {
terrainlight = terrain.getLighting(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z);
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5);
- } else if (findLengthfast(&bounceness) > 500)
+ } else if (findLengthfast(&bounceness) > 500) {
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, terrainlight.x, terrainlight.y, terrainlight.z, .5, .2);
+ }
joints[i].position.y = (terrain.getHeight(joints[i].position.x * (*scale) + coords->x, joints[i].position.z * (*scale) + coords->z) + groundlevel - coords->y) / (*scale);
- if (longdead > 100)
+ if (longdead > 100) {
broken = 1;
+ }
}
for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) {
unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m];
}
terrainnormal = DoRotation(Object::objects[k]->model.Triangles[whichhit].facenormal, 0, Object::objects[k]->yaw, 0) * -1;
- if (terrainnormal.y > .8)
+ if (terrainnormal.y > .8) {
freefall = 0;
+ }
bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal)));
if (findLengthfast(&joints[i].velocity) > findLengthfast(&joints[i].oldvelocity)) {
bounceness = 0;
joints[i].velocity = joints[i].oldvelocity;
}
- if (!Tutorial::active || id == 0)
+ if (!Tutorial::active || id == 0) {
if (findLengthfast(&bounceness) > 4000 && breaking) {
Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360);
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2);
addEnvSound(*coords, 64);
}
+ }
if (Object::objects[k]->type == treetrunktype) {
Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4;
Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4;
Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4;
Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4;
}
- if (!joints[i].locked)
+ if (!joints[i].locked) {
damage += findLengthfast(&bounceness) / 2500;
+ }
ReflectVector(&joints[i].velocity, &terrainnormal);
frictionness = abs(normaldotproduct(joints[i].velocity, terrainnormal));
joints[i].velocity -= bounceness;
- if (1 - friction * frictionness > 0)
+ if (1 - friction * frictionness > 0) {
joints[i].velocity *= 1 - friction * frictionness;
- else
+ } else {
joints[i].velocity = 0;
+ }
if (findLengthfast(&bounceness) > 2500) {
Normalise(&bounceness);
bounceness = bounceness * 50;
}
joints[i].velocity += bounceness * elasticity;
- if (!joints[i].locked)
+ if (!joints[i].locked) {
if (findLengthfast(&joints[i].velocity) < 1) {
joints[i].locked = 1;
}
- if (findLengthfast(&bounceness) > 500)
+ }
+ if (findLengthfast(&bounceness) > 500) {
Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, .5, .2);
+ }
joints[i].position = (temp - *coords) / (*scale) + terrainnormal * .005;
- if (longdead > 100)
+ if (longdead > 100) {
broken = 1;
+ }
}
}
}
if (whichhit != -1) {
joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale);
for (unsigned j = 0; j < muscles.size(); j++) {
- if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i]))
+ if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i])) {
muscles[j].DoConstraint(spinny);
+ }
}
}
}
}
joints[i].position.y += groundlevel;
joints[i].mass = 1;
- if (joints[i].label == lefthip || joints[i].label == leftknee || joints[i].label == leftankle || joints[i].label == righthip || joints[i].label == rightknee || joints[i].label == rightankle)
+ if (joints[i].label == lefthip || joints[i].label == leftknee || joints[i].label == leftankle || joints[i].label == righthip || joints[i].label == rightknee || joints[i].label == rightankle) {
joints[i].mass = 2;
+ }
if (joints[i].locked) {
joints[i].mass = 4;
}
if (!free) {
for (i = 0; i < muscles.size(); i++) {
- if (muscles[i].type == boneconnect)
+ if (muscles[i].type == boneconnect) {
muscles[i].DoConstraint(0);
+ }
}
}
p1 = muscles[which].parent1->position;
p2 = muscles[which].parent2->position;
dist = findDistance(&p1, &p2);
- if (p1.y - p2.y <= dist)
+ if (p1.y - p2.y <= dist) {
muscles[which].rotate2 = asin((p1.y - p2.y) / dist);
- if (p1.y - p2.y > dist)
+ }
+ if (p1.y - p2.y > dist) {
muscles[which].rotate2 = asin(1.f);
+ }
muscles[which].rotate2 *= 360.0 / 6.2831853;
p1.y = 0;
p2.y = 0;
dist = findDistance(&p1, &p2);
- if (p1.z - p2.z <= dist)
+ if (p1.z - p2.z <= dist) {
muscles[which].rotate1 = acos((p1.z - p2.z) / dist);
- if (p1.z - p2.z > dist)
+ }
+ if (p1.z - p2.z > dist) {
muscles[which].rotate1 = acos(1.f);
+ }
muscles[which].rotate1 *= 360.0 / 6.2831853;
- if (p1.x > p2.x)
+ if (p1.x > p2.x) {
muscles[which].rotate1 = 360 - muscles[which].rotate1;
- if (!isnormal(muscles[which].rotate1))
+ }
+ if (!isnormal(muscles[which].rotate1)) {
muscles[which].rotate1 = 0;
- if (!isnormal(muscles[which].rotate2))
+ }
+ if (!isnormal(muscles[which].rotate2)) {
muscles[which].rotate2 = 0;
+ }
const int label1 = muscles[which].parent1->label;
const int label2 = muscles[which].parent2->label;
fwd = specialforward[4];
break;
default:
- if (muscles[which].parent1->lower)
+ if (muscles[which].parent1->lower) {
fwd = lowforward;
- else
+ } else {
fwd = forward;
+ }
break;
}
fwd = DoRotation(fwd, 0, 0, muscles[which].rotate2 - 90);
fwd.y = 0;
fwd /= findLength(&fwd);
- if (fwd.z <= 1 && fwd.z >= -1)
+ if (fwd.z <= 1 && fwd.z >= -1) {
muscles[which].rotate3 = acos(0 - fwd.z);
- else
+ } else {
muscles[which].rotate3 = acos(-1.f);
+ }
muscles[which].rotate3 *= 360.0 / 6.2831853;
- if (0 > fwd.x)
+ if (0 > fwd.x) {
muscles[which].rotate3 = 360 - muscles[which].rotate3;
- if (!isnormal(muscles[which].rotate3))
+ }
+ if (!isnormal(muscles[which].rotate3)) {
muscles[which].rotate3 = 0;
+ }
}
/* EFFECT
drawmodellow.Rotate(180, 0, 0);
drawmodellow.Scale(.04, .04, .04);
drawmodellow.FlipTexCoords();
- if (Tutorial::active && id != 0)
+ if (Tutorial::active && id != 0) {
drawmodellow.UniformTexCoords();
- if (Tutorial::active && id != 0)
+ }
+ if (Tutorial::active && id != 0) {
drawmodellow.ScaleTexCoords(0.1);
+ }
drawmodellow.CalculateNormals(0);
if (clothes) {
for (int i = 0; i < num_joints; i++) {
for (j = 0; j < num_joints; j++) {
- if (joints[i].label == j)
+ if (joints[i].label == j) {
jointlabels[j] = i;
+ }
}
}