#include "Quaternions.h"
#include <vector>
+enum bodypart {
+ head, neck,
+ leftshoulder, leftelbow, leftwrist, lefthand,
+ rightshoulder, rightelbow, rightwrist, righthand,
+ abdomen, lefthip, righthip, groin,
+ leftknee, leftankle, leftfoot,
+ rightknee, rightankle, rightfoot
+};
+
class Joint
{
public:
bool visible;
Joint* parent;
bool sametwist;
- int label;
+ bodypart label;
int hasgun;
float delay;
XYZ velchange;