/*
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
void Animation::loadAll()
{
-#define DECLARE_ANIM(id, file, height, attack, ...) if (id < loadable_anim_end) animations.emplace_back(file, height, attack);
+#define DECLARE_ANIM(id, file, height, attack, ...) \
+ if (id < loadable_anim_end) \
+ animations.emplace_back(file, height, attack);
#include "Animation.def"
#undef DECLARE_ANIM
}
funpackf(tfile, "Bf Bf Bf", &weapontarget.x, &weapontarget.y, &weapontarget.z);
}
-Animation::Animation():
- height(lowheight),
- attack(neutral),
- numjoints(0)
+Animation::Animation()
+ : height(lowheight)
+ , attack(neutral)
+ , numjoints(0)
{
}
/* EFFECT
* load an animation from file
*/
-Animation::Animation(const std::string& filename, anim_height_type aheight, anim_attack_type aattack):
- Animation()
+Animation::Animation(const std::string& filename, anim_height_type aheight, anim_attack_type aattack)
+ : Animation()
{
- FILE *tfile;
+ FILE* tfile;
int numframes;
unsigned i;
LOGFUNC;
// Changing the filename into something the OS can understand
- std::string filepath = Folders::getResourcePath("Animations/"+filename);
+ std::string filepath = Folders::getResourcePath("Animations/" + filename);
LOG(std::string("Loading animation...") + filepath);
Game::LoadingScreen();
// read file in binary mode
- tfile = Folders::openMandatoryFile( filepath, "rb" );
+ tfile = Folders::openMandatoryFile(filepath, "rb");
// read numframes, joints to know how much memory to allocate
funpackf(tfile, "Bi Bi", &numframes, &numjoints);