ACLOCAL_AMFLAGS = -I m4
lib_LTLIBRARIES = libguile-irrlicht.la
libguile_irrlicht_la_SOURCES = \
- src/aabbox3d.cpp \
src/animated-mesh.cpp \
src/animated-mesh-md2.cpp \
src/animated-mesh-scene-node.cpp \
- src/camera-scene-node.cpp \
+ src/box3d.cpp \
src/color.cpp \
src/cursor-control.cpp \
src/device.cpp \
src/dimension2d.cpp \
src/driver-types.cpp \
+ src/event-receiver.cpp \
src/file-archive.cpp \
src/file-system.cpp \
- src/gui-element.cpp \
+ src/gui.cpp \
src/gui-environment.cpp \
- src/gui-static-text.cpp \
+ src/gui-in-out-fader.cpp \
+ src/gui-listbox.cpp \
+ src/gui-scrollbar.cpp \
+ src/gui-skin.cpp \
+ src/gui-toolbar.cpp \
src/guile-irrlicht.cpp \
- src/keymap.cpp \
+ src/io.cpp \
+ src/keycodes.cpp \
+ src/material.cpp \
src/material-flags.cpp \
- src/mesh.cpp \
- src/mesh-scene-node.cpp \
- src/misc.cpp \
+ src/material-types.cpp \
+ src/matrix4.cpp \
src/position2d.cpp \
+ src/primitive-types.cpp \
src/rect.cpp \
src/reference-counted.cpp \
src/scene-manager.cpp \
src/scene-node.cpp \
- src/texture.cpp \
+ src/timer.cpp \
+ src/vector2d.cpp \
src/vector3d.cpp \
+ src/vertex3d.cpp \
src/video-driver.cpp \
src/wchar.cpp
libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@
moddir = @GUILE_SITE@
godir = @GUILE_SITE_CCACHE@
-SOURCES = irrlicht.scm
+SOURCES = \
+ irrlicht.scm \
+ irrlicht/base.scm \
+ irrlicht/device.scm \
+ irrlicht/foreign.scm \
+ irrlicht/gui.scm \
+ irrlicht/io.scm \
+ irrlicht/irr.scm \
+ irrlicht/scene.scm \
+ irrlicht/video.scm