src/animated-mesh.cpp \
src/animated-mesh-md2.cpp \
src/animated-mesh-scene-node.cpp \
+ src/box3d.cpp \
src/camera-scene-node.cpp \
src/color.cpp \
+ src/cursor-control.cpp \
src/device.cpp \
src/dimension2d.cpp \
src/driver-types.cpp \
+ src/event-receiver.cpp \
+ src/file-archive.cpp \
+ src/file-system.cpp \
src/gui-element.cpp \
src/gui-environment.cpp \
src/gui-static-text.cpp \
src/guile-irrlicht.cpp \
+ src/keymap.cpp \
+ src/material.cpp \
src/material-flags.cpp \
- src/misc.cpp \
+ src/material-types.cpp \
+ src/matrix4.cpp \
+ src/mesh.cpp \
+ src/mesh-scene-node.cpp \
+ src/position2d.cpp \
+ src/primitive-types.cpp \
src/rect.cpp \
src/reference-counted.cpp \
src/scene-manager.cpp \
src/scene-node.cpp \
+ src/scene-node-animator.cpp \
src/texture.cpp \
+ src/vector2d.cpp \
src/vector3d.cpp \
+ src/vertex3d.cpp \
src/video-driver.cpp \
src/wchar.cpp
libguile_irrlicht_la_CPPFLAGS = @GUILE_CFLAGS@